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Fix misspellings

"diffferent" to "different"
"occuring" to "occurring"
"determin" to "determine"
"ommited" to "omitted"
"authetification" to "authentication"
"conponent" to "component"
"ommitted" to "omitted"
"celcius" to "Celsius"
"succesful" to "successful"

Misspellings found using GNU Spell version 1.0
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gituser2194 authored and paramat committed Nov 24, 2017
1 parent 990d0b0 commit 637ea86069f1cf94f1fb4a32cec57b9b0529040a
Showing with 8 additions and 8 deletions.
  1. +8 −8 doc/lua_api.txt
@@ -1175,7 +1175,7 @@ Creates a deformed sphere of ore according to 3d perlin noise described by

### `vein`
Creates veins of ore varying in density by according to the intersection of two
instances of 3d perlin noise with diffferent seeds, both described by
instances of 3d perlin noise with different seeds, both described by
`noise_params`.

`random_factor` varies the influence random chance has on placement of an ore
@@ -1276,7 +1276,7 @@ in the form of a table. This table specifies the following fields:

* The `size` field is a 3D vector containing the dimensions of the provided schematic. (required)
* The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th vertical slice
of the schematic to have a `prob / 256 * 100` chance of occuring. (default: 255)
of the schematic to have a `prob / 256 * 100` chance of occurring. (default: 255)
* The `data` field is a flat table of MapNode tables making up the schematic,
in the order of `[z [y [x]]]`. (required)
Each MapNode table contains:
@@ -1762,7 +1762,7 @@ the entity itself.
* `direction` is a unit vector, pointing from the source of the punch to
the punched object.
* `damage` damage that will be done to entity
Return value of this function will determin if damage is done by this function
Return value of this function will determine if damage is done by this function
(retval true) or shall be done by engine (retval false)

To punch an entity/object in Lua, call:
@@ -2656,7 +2656,7 @@ Call these functions only at load time!
### Authentication
* `minetest.notify_authentication_modified(name)`
* Should be called by the authentication handler if privileges changes.
* `name`: string, if ommited, everybody is reported
* `name`: string, if omitted, everybody is reported
* `minetest.check_password_entry(name, entry, password)`
* Returns true if the "db entry" for a player with name matches given
* password, false otherwise.
@@ -2687,7 +2687,7 @@ Call these functions only at load time!
* `minetest.get_player_ip(name)`: returns an IP address string

`minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs`
and `minetest.auth_reload` call the authetification handler.
and `minetest.auth_reload` call the authentication handler.

### Chat
* `minetest.chat_send_all(text)`
@@ -3855,7 +3855,7 @@ A fast, bulk perlin noise generator.
It can be created via `PerlinNoiseMap(noiseparams, size)` or
`minetest.get_perlin_map(noiseparams, size)`.

Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` conponent is ommitted
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
`nil` is returned).

@@ -4939,7 +4939,7 @@ Definition tables
-- ^ diagram to result in roughly equal size biomes.
-- ^ Heat and humidity have average values of 50, vary mostly between
-- ^ 0 and 100 but also often exceed these values.
-- ^ Heat is not in degrees celcius, both values are abstract.
-- ^ Heat is not in degrees Celsius, both values are abstract.
}

### Decoration definition (`register_decoration`)
@@ -5197,7 +5197,7 @@ Definition tables
completed = true,
-- ^ If true, the request has finished (either succeeded, failed or timed out)
succeeded = true,
-- ^ If true, the request was succesful
-- ^ If true, the request was successful
timeout = false,
-- ^ If true, the request timed out
code = 200,

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