diff --git a/src/game.cpp b/src/game.cpp index ab8eb5c704b3..f237a87aad09 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3444,7 +3444,15 @@ void Game::updateSound(f32 dtime) v3f(0, 0, 0), // velocity camera->getDirection(), camera->getCameraNode()->getUpVector()); - sound->setListenerGain(g_settings->getFloat("sound_volume")); + + // Check if volume is in the proper range, else fix it. + float old_volume = g_settings->getFloat("sound_volume"); + float new_volume = rangelim(old_volume, 0.0f, 1.0f); + sound->setListenerGain(new_volume); + + if (old_volume != new_volume) { + g_settings->setFloat("sound_volume", new_volume); + } LocalPlayer *player = client->getEnv().getLocalPlayer(); diff --git a/src/guiVolumeChange.cpp b/src/guiVolumeChange.cpp index 8425bc04f18f..cdb70b4bf77b 100644 --- a/src/guiVolumeChange.cpp +++ b/src/guiVolumeChange.cpp @@ -69,7 +69,7 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize) Remove stuff */ removeChildren(); - + /* Calculate new sizes and positions */ @@ -79,12 +79,11 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize) screensize.X/2 + 380/2, screensize.Y/2 + 200/2 ); - + DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); - v2s32 topleft_client(40, 0); int volume = (int)(g_settings->getFloat("sound_volume")*100); /* Add stuff