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Do not increase breath if at full breath.

Prevents the server from sending TOCLIENT_BREATH packets
every 0.5seconds, if there is no reason to.
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sofar committed Mar 11, 2017
1 parent f83d868 commit 6738c7e9a310514fca7d4ddb685800391756626b
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/content_sao.cpp
@@ -965,7 +965,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If player is alive & no drowning, breath
if (m_hp > 0 && c.drowning == 0)
if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
setBreath(m_breath + 1);
}

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