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Document config updates in minetest.conf.example.
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minetest.conf.example
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@@ -1104,7 +1104,7 @@ |
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# The maximum total count is calculated dynamically: |
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# max_total = ceil((#clients + max_users) * per_client / 4) |
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# type: int |
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# max_simultaneous_block_sends_per_client = 10 |
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# max_simultaneous_block_sends_per_client = 40 |
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# To reduce lag, block transfers are slowed down when a player is building something. |
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# This determines how long they are slowed down after placing or removing a node. |
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@@ -2896,21 +2896,21 @@ |
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# Maximum number of blocks that can be queued for loading. |
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# type: int |
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# emergequeue_limit_total = 256 |
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# emergequeue_limit_total = 512 |
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# Maximum number of blocks to be queued that are to be loaded from file. |
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# Set to blank for an appropriate amount to be chosen automatically. |
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# type: int |
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# emergequeue_limit_diskonly = 32 |
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# emergequeue_limit_diskonly = 64 |
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# Maximum number of blocks to be queued that are to be generated. |
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# Set to blank for an appropriate amount to be chosen automatically. |
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# type: int |
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# emergequeue_limit_generate = 32 |
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# emergequeue_limit_generate = 64 |
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# Number of emerge threads to use. Make this field blank, or increase this number |
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# Number of emerge threads to use. Make this field blank or 0, or increase this number |
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly |
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# at the cost of slightly buggy caves. |
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# type: int |
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# num_emerge_threads = 1 |
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# num_emerge_threads = 0 |
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