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Chop game background in mainmenu (#10796)
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appgurueu committed Sep 14, 2021
1 parent 4feb799 commit 719a12ecac1c5363612e0c230eae411bdb3fe058
Showing with 14 additions and 1 deletion.
  1. BIN games/devtest/menu/background.png
  2. +14 −1 src/gui/guiEngine.cpp
BIN +8 Bytes (110%) games/devtest/menu/background.png
Binary file not shown.
@@ -437,9 +437,22 @@ void GUIEngine::drawBackground(video::IVideoDriver *driver)
return;
}

// Chop background image to the smaller screen dimension
v2u32 bg_size = screensize;
v2f32 scale(
(f32) bg_size.X / sourcesize.X,
(f32) bg_size.Y / sourcesize.Y);
if (scale.X < scale.Y)
bg_size.X = (int) (scale.Y * sourcesize.X);
else
bg_size.Y = (int) (scale.X * sourcesize.Y);
v2s32 offset = v2s32(
(s32) screensize.X - (s32) bg_size.X,
(s32) screensize.Y - (s32) bg_size.Y
) / 2;
/* Draw background texture */
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}

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