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@@ -206,6 +206,10 @@ keymap_screenshot (Screenshot) key KEY_F12 |
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 |
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keymap_drop (Drop item key) key KEY_KEY_Q |
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# Key to use view zoom when possible. |
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 |
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keymap_zoom (View zoom key) key KEY_KEY_Z |
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# Key for toggling the display of the HUD. |
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 |
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keymap_toggle_hud (HUD toggle key) key KEY_F1 |
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@@ -214,6 +218,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1 |
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 |
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keymap_toggle_chat (Chat toggle key) key KEY_F2 |
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# Key for toggling the display of the large chat console. |
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 |
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keymap_console (Large chat console key) key KEY_F10 |
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# Key for toggling the display of the fog. |
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 |
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keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 |
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@@ -275,6 +283,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true |
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enable_remote_media_server (Connect to external media server) bool true |
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# Enable Lua modding support on client. |
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# This support is experimental and API can change. |
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enable_client_modding (Client modding) bool false |
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# URL to the server list displayed in the Multiplayer Tab. |
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@@ -317,6 +326,9 @@ enable_3d_clouds (3D clouds) bool true |
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# Method used to highlight selected object. |
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node_highlighting (Node highlighting) enum box box,halo |
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# Adds particles when digging a node. |
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enable_particles (Digging particles) bool true |
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[***Filtering] |
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# Use mip mapping to scale textures. May slightly increase performance. |
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@@ -353,9 +365,12 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16 |
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[***Shaders] |
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# Shaders allow advanced visual effects and may increase performance on some video cards. |
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# Thy only work with the OpenGL video backend. |
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# This only works with the OpenGL video backend. |
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enable_shaders (Shaders) bool true |
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# Path to shader directory. If no path is defined, default location will be used. |
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shader_path (Shader path) path |
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[****Tone Mapping] |
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# Enables filmic tone mapping |
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@@ -390,7 +405,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false |
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parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 |
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# Strength of parallax. |
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3d_parallax_strength (Parallax occlusion strength) float 0.025 |
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3d_paralax_strength (Parallax occlusion strength) float 0.025 |
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# Number of parallax occlusion iterations. |
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parallax_occlusion_iterations (Parallax occlusion iterations) int 4 |
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@@ -472,13 +487,16 @@ cloud_height (Cloud height) int 120 |
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# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. |
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cloud_radius (Cloud radius) int 12 |
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# Enables view bobbing when walking. |
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view_bobbing (Enable view bobbing) bool true |
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# Multiplier for view bobbing. |
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. |
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view_bobbing_amount (View bobbing) float 1.0 |
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view_bobbing_amount (View bobbing factor) float 1.0 |
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# Multiplier for fall bobbing. |
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. |
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fall_bobbing_amount (Fall bobbing) float 0.0 |
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fall_bobbing_amount (Fall bobbing factor) float 0.0 |
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# 3D support. |
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# Currently supported: |
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@@ -518,6 +536,9 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr |
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# Useful if there's something to be displayed right or left of hotbar. |
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hud_hotbar_max_width (Maximum hotbar width) float 1.0 |
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# Modifies the size of the hudbar elements. |
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hud_scaling (HUD scale factor) float 1.0 |
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# Enables caching of facedir rotated meshes. |
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enable_mesh_cache (Mesh cache) bool false |
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@@ -548,9 +569,16 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 |
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# Enables animation of inventory items. |
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inventory_items_animations (Inventory items animations) bool false |
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# Android systems only: Tries to create inventory textures from meshes |
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# when no supported render was found. |
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inventory_image_hack (Inventory image hack) bool false |
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# Fraction of the visible distance at which fog starts to be rendered |
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fog_start (Fog Start) float 0.4 0.0 0.99 |
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# Makes all liquids opaque |
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opaque_water (Opaque liquids) bool false |
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[**Menus] |
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# Use a cloud animation for the main menu background. |
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@@ -617,6 +645,10 @@ screenshot_quality (Screenshot quality) int 0 0 100 |
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. |
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screen_dpi (DPI) int 72 |
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# Windows systems only: Start Minetest with the command line window in the background. |
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# Contains the same information as the file debug.txt (default name). |
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enable_console (Enable console window) bool false |
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[*Sound] |
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enable_sound (Sound) bool true |
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@@ -729,6 +761,9 @@ show_statusline_on_connect (Status message on connection) bool true |
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# Enable players getting damage and dying. |
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enable_damage (Damage) bool false |
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# Enable creative mode for new created maps. |
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creative_mode (Creative) bool false |
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# A chosen map seed for a new map, leave empty for random. |
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# Will be overridden when creating a new world in the main menu. |
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fixed_map_seed (Fixed map seed) string |
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@@ -972,6 +1007,7 @@ mgv5_cavern_threshold (Cavern threshold) float 0.7 |
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mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 |
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# Variation of terrain vertical scale. |
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# When noise is < -0.55 terrain is near-flat. |
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mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 |
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# Y-level of average terrain surface. |
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@@ -1059,7 +1095,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429 |
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# Floatlands are currently experimental and subject to change. |
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# Flags that are not specified in the flag string are not modified from the default. |
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# Flags starting with 'no' are used to explicitly disable them. |
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mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns |
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mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns |
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# Controls width of tunnels, a smaller value creates wider tunnels. |
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mgv7_cave_width (Cave width) float 0.09 |
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@@ -1137,7 +1173,7 @@ mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 |
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# Occasional lakes and hills can be added to the flat world. |
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# Flags that are not specified in the flag string are not modified from the default. |
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# Flags starting with 'no' are used to explicitly disable them. |
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mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills |
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mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills |
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# Y of flat ground. |
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mgflat_ground_level (Ground level) int 8 |
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@@ -1349,7 +1385,6 @@ profiler.load (Load the game profiler) bool false |
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profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty |
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# The file path relative to your worldpath in which profiles will be saved to. |
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# |
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profiler.report_path (Report path) string "" |
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[***Instrumentation] |
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