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Update mip mapping and textarea documentation (#7315)

* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
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HybridDog authored and SmallJoker committed Jul 19, 2018
1 parent 4b36a39 commit 78a801e42daf53eca0fcc6e791b9eb49e850c207
Showing with 21 additions and 43 deletions.
  1. +3 −1 builtin/settingtypes.txt
  2. +18 −42 doc/lua_api.txt
@@ -424,7 +424,9 @@ enable_particles (Digging particles) bool true

[**Filtering]

# Use mip mapping to scale textures. May slightly increase performance.
# Use mip mapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false

# Use anisotropic filtering when viewing at textures from an angle.
@@ -1779,6 +1779,13 @@ supported. It is a string, with a somewhat strange format.
Spaces and newlines can be inserted between the blocks, as is used in the
examples.

Position and size units are inventory slots, `X` and `Y` position the formspec
element relative to the top left of the menu or container. `W` and `H` are its
width and height values.
When displaying text which can contain formspec code, e.g. text set by a player,
use `minetest.formspec_escape`.
For coloured text you can use `minetest.colorize`.

WARNING: Minetest allows you to add elements to every single formspec instance
using player:set_formspec_prepend(), which may be the reason backgrounds are
appearing when you don't expect them to. See `no_prepend[]`
@@ -1892,11 +1899,9 @@ Elements

### `image[<X>,<Y>;<W>,<H>;<texture name>]`
* Show an image
* Position and size units are inventory slots

### `item_image[<X>,<Y>;<W>,<H>;<item name>]`
* Show an inventory image of registered item/node
* Position and size units are inventory slots

### `bgcolor[<color>;<fullscreen>]`
* Sets background color of formspec as `ColorString`
@@ -1905,26 +1910,21 @@ Elements

### `background[<X>,<Y>;<W>,<H>;<texture name>]`
* Use a background. Inventory rectangles are not drawn then.
* Position and size units are inventory slots
* Example for formspec 8x4 in 16x resolution: image shall be sized
8 times 16px times 4 times 16px.

### `background[<X>,<Y>;<W>,<H>;<texture name>;<auto_clip>]`
* Use a background. Inventory rectangles are not drawn then.
* Position and size units are inventory slots
* Example for formspec 8x4 in 16x resolution:
image shall be sized 8 times 16px times 4 times 16px
* If `true` the background is clipped to formspec size
* If `auto_clip` is `true`, the background is clipped to the formspec size
(`x` and `y` are used as offset values, `w` and `h` are ignored)

### `pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>]`
* Textual password style field; will be sent to server when a button is clicked
* When enter is pressed in field, fields.key_enter_field will be sent with the
name of this field.
* `x` and `y` position the field relative to the top left of the menu
* `w` and `h` are the size of the field
* Fields are a set height, but will be vertically centred on `h`
* Position and size units are inventory slots
* Fields are a set height, but will be vertically centred on `H`
* `name` is the name of the field as returned in fields to `on_receive_fields`
* `label`, if not blank, will be text printed on the top left above the field
* See field_close_on_enter to stop enter closing the formspec
@@ -1933,10 +1933,7 @@ Elements
* Textual field; will be sent to server when a button is clicked
* When enter is pressed in field, `fields.key_enter_field` will be sent with
the name of this field.
* `x` and `y` position the field relative to the top left of the menu
* `w` and `h` are the size of the field
* Fields are a set height, but will be vertically centred on `h`
* Position and size units are inventory slots
* Fields are a set height, but will be vertically centred on `H`
* `name` is the name of the field as returned in fields to `on_receive_fields`
* `label`, if not blank, will be text printed on the top left above the field
* `default` is the default value of the field
@@ -1962,48 +1959,39 @@ Elements

### `textarea[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`
* Same as fields above, but with multi-line input
* if the text overflows a vertical scrollbar is added
* if the name is empty the textarea is readonly, the label is not displayed.
* If the text overflows, a vertical scrollbar is added.
* If the name is empty, the textarea is read-only and
the background is not shown, which corresponds to a multi-line label.

### `label[<X>,<Y>;<label>]`
* `x` and `y` work as per field
* `label` is the text on the label
* Position and size units are inventory slots
* The label formspec element displays the text set in `label`
at the specified position.
* The text is displayed directly without automatic line breaking,
so label should not be used for big text chunks.

### `vertlabel[<X>,<Y>;<label>]`
* Textual label drawn vertically
* `x` and `y` work as per field
* `label` is the text on the label
* Position and size units are inventory slots

### `button[<X>,<Y>;<W>,<H>;<name>;<label>]`
* Clickable button. When clicked, fields will be sent.
* `x`, `y` and `name` work as per field
* `w` and `h` are the size of the button
* Fixed button height. It will be vertically centred on `h`
* Fixed button height. It will be vertically centred on `H`
* `label` is the text on the button
* Position and size units are inventory slots

### `image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]`
* `x`, `y`, `w`, `h`, and `name` work as per button
* `texture name` is the filename of an image
* Position and size units are inventory slots

### `image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>;<pressed texture name>]`
* `x`, `y`, `w`, `h`, and `name` work as per button
* `texture name` is the filename of an image
* Position and size units are inventory slots
* `noclip=true` means the image button doesn't need to be within specified
formsize.
* `drawborder`: draw button border or not
* `pressed texture name` is the filename of an image on pressed state

### `item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]`
* `x`, `y`, `w`, `h`, `name` and `label` work as per button
* `item name` is the registered name of an item/node,
tooltip will be made out of its description
to override it use tooltip element
* Position and size units are inventory slots

### `button_exit[<X>,<Y>;<W>,<H>;<name>;<label>]`
* When clicked, fields will be sent and the form will quit.
@@ -2013,8 +2001,6 @@ Elements

### `textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>]`
* Scrollable item list showing arbitrary text elements
* `x` and `y` position the itemlist relative to the top left of the menu
* `w` and `h` are the size of the itemlist
* `name` fieldname sent to server on doubleclick value is current selected
element.
* `listelements` can be prepended by #color in hexadecimal format RRGGBB
@@ -2023,8 +2009,6 @@ Elements

### `textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>;<selected idx>;<transparent>]`
* Scrollable itemlist showing arbitrary text elements
* `x` and `y` position the item list relative to the top left of the menu
* `w` and `h` are the size of the item list
* `name` fieldname sent to server on doubleclick value is current selected
element.
* `listelements` can be prepended by #RRGGBB (only) in hexadecimal format
@@ -2036,7 +2020,6 @@ Elements

### `tabheader[<X>,<Y>;<name>;<caption 1>,<caption 2>,...,<caption n>;<current_tab>;<transparent>;<draw_border>]`
* Show a tab**header** at specific position (ignores formsize)
* `x` and `y` position the itemlist relative to the top left of the menu
* `name` fieldname data is transferred to Lua
* `caption 1`...: name shown on top of tab
* `current_tab`: index of selected tab 1...
@@ -2045,8 +2028,6 @@ Elements

### `box[<X>,<Y>;<W>,<H>;<color>]`
* Simple colored box
* `x` and `y` position the box relative to the top left of the menu
* `w` and `h` are the size of box
* `color` is color specified as a `ColorString`.
If the alpha component is left blank, the box will be semitransparent.

@@ -2063,7 +2044,6 @@ Elements

### `checkbox[<X>,<Y>;<name>;<label>;<selected>]`
* Show a checkbox
* `x` and `y`: position of checkbox
* `name` fieldname data is transferred to Lua
* `label` to be shown left of checkbox
* `selected` (optional): `true`/`false`
@@ -2073,8 +2053,6 @@ Elements
* There are two ways to use it:
1. handle the changed event (only changed scrollbar is available)
2. read the value on pressing a button (all scrollbars are available)
* `x` and `y`: position of trackbar
* `w` and `h`: width and height
* `orientation`: `vertical`/`horizontal`
* Fieldname data is transferred to Lua
* Value this trackbar is set to (`0`-`1000`)
@@ -2084,8 +2062,6 @@ Elements
### `table[<X>,<Y>;<W>,<H>;<name>;<cell 1>,<cell 2>,...,<cell n>;<selected idx>]`
* Show scrollable table using options defined by the previous `tableoptions[]`
* Displays cells as defined by the previous `tablecolumns[]`
* `x` and `y`: position the itemlist relative to the top left of the menu
* `w` and `h` are the size of the itemlist
* `name`: fieldname sent to server on row select or doubleclick
* `cell 1`...`cell n`: cell contents given in row-major order
* `selected idx`: index of row to be selected within table (first row = `1`)

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