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@@ -82,7 +82,7 @@ core.register_chatcommand("me", { |
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core.register_chatcommand("admin", { |
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description = "Show the name of the server owner", |
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func = function(name) |
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local admin = minetest.settings:get("name") |
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local admin = core.settings:get("name") |
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if admin then |
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return true, "The administrator of this server is "..admin.."." |
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else |
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@@ -104,7 +104,7 @@ core.register_chatcommand("privs", { |
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}) |
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local function handle_grant_command(caller, grantname, grantprivstr) |
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local caller_privs = minetest.get_player_privs(caller) |
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local caller_privs = core.get_player_privs(caller) |
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if not (caller_privs.privs or caller_privs.basic_privs) then |
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return false, "Your privileges are insufficient." |
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end |
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@@ -629,7 +629,7 @@ core.register_chatcommand("spawnentity", { |
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core.log("error", "Unable to spawn entity, player is nil") |
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return false, "Unable to spawn entity, player is nil" |
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end |
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if not minetest.registered_entities[entityname] then |
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if not core.registered_entities[entityname] then |
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return false, "Cannot spawn an unknown entity" |
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end |
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if p == "" then |
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@@ -966,7 +966,7 @@ core.register_chatcommand("clearinv", { |
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if param and param ~= "" and param ~= name then |
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if not core.check_player_privs(name, {server=true}) then |
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return false, "You don't have permission" |
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.. " to run this command (missing privilege: server)" |
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.. " to clear another player's inventory (missing privilege: server)" |
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end |
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player = core.get_player_by_name(param) |
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core.chat_send_player(param, name.." cleared your inventory.") |
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@@ -985,3 +985,34 @@ core.register_chatcommand("clearinv", { |
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end |
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end, |
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}) |
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local function handle_kill_command(killer, victim) |
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if core.settings:get_bool("enable_damage") == false then |
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return false, "Players can't be killed, damage has been disabled." |
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end |
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local victimref = core.get_player_by_name(victim) |
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if victimref == nil then |
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return false, string.format("Player %s is not online.", victim) |
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elseif victimref:get_hp() <= 0 then |
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if killer == victim then |
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return false, "You are already dead." |
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else |
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return false, string.format("%s is already dead.", victim) |
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end |
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end |
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if not killer == victim then |
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core.log("action", string.format("%s killed %s", killer, victim)) |
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end |
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-- Kill victim |
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victimref:set_hp(0) |
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return true, string.format("%s has been killed.", victim) |
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end |
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core.register_chatcommand("kill", { |
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params = "[<name>]", |
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description = "Kill player or yourself", |
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privs = {server=true}, |
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func = function(name, param) |
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return handle_kill_command(name, param == "" and name or param) |
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end, |
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}) |