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Avoid teleporting player if /teleport coords are out-of-range
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builtin/game/chatcommands.lua
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@@ -352,10 +352,16 @@ core.register_chatcommand("teleport", { |
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p.x = tonumber(p.x) |
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p.y = tonumber(p.y) |
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p.z = tonumber(p.z) |
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teleportee = core.get_player_by_name(name) |
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if teleportee and p.x and p.y and p.z then |
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teleportee:setpos(p) |
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return true, "Teleporting to "..core.pos_to_string(p) |
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if p.x and p.y and p.z then |
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local lm = tonumber(minetest.setting_get("map_generation_limit") or 31000) |
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if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then |
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return false, "Cannot teleport out of map bounds!" |
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end |
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teleportee = core.get_player_by_name(name) |
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if teleportee then |
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teleportee:setpos(p) |
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return true, "Teleporting to "..core.pos_to_string(p) |
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end |
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end |
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local teleportee = nil |
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