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Remove sound menu and show proper msgs if sound is off (#9069)

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Wuzzy2 committed Apr 13, 2020
1 parent 27d611f commit 7e21b3cd4883eb8b9eb7e9ca49e50f6f0c7bc0d6
Showing with 44 additions and 22 deletions.
  1. +44 −22 src/client/game.cpp
@@ -1922,29 +1922,47 @@ void Game::processKeyInput()
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip();
#if USE_SOUND
} else if (wasKeyDown(KeyType::MUTE)) {
bool new_mute_sound = !g_settings->getBool("mute_sound");
g_settings->setBool("mute_sound", new_mute_sound);
if (new_mute_sound)
m_game_ui->showTranslatedStatusText("Sound muted");
else
m_game_ui->showTranslatedStatusText("Sound unmuted");
if (g_settings->getBool("enable_sound")) {
bool new_mute_sound = !g_settings->getBool("mute_sound");
g_settings->setBool("mute_sound", new_mute_sound);
if (new_mute_sound)
m_game_ui->showTranslatedStatusText("Sound muted");
else
m_game_ui->showTranslatedStatusText("Sound unmuted");
} else {
m_game_ui->showTranslatedStatusText("Sound system is disabled");
}
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
g_settings->setFloat("sound_volume", new_volume);
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
m_game_ui->showStatusText(buf);
if (g_settings->getBool("enable_sound")) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
g_settings->setFloat("sound_volume", new_volume);
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
m_game_ui->showStatusText(buf);
} else {
m_game_ui->showTranslatedStatusText("Sound system is disabled");
}
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
g_settings->setFloat("sound_volume", new_volume);
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
m_game_ui->showStatusText(buf);
if (g_settings->getBool("enable_sound")) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
g_settings->setFloat("sound_volume", new_volume);
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
m_game_ui->showStatusText(buf);
} else {
m_game_ui->showTranslatedStatusText("Sound system is disabled");
}
#else
} else if (wasKeyDown(KeyType::MUTE) || wasKeyDown(KeyType::INC_VOLUME)
|| wasKeyDown(KeyType::DEC_VOLUME)) {
m_game_ui->showTranslatedStatusText("Sound system is not supported on this build");
#endif
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
@@ -4162,8 +4180,12 @@ void Game::showPauseMenu()
}

#ifndef __ANDROID__
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< strgettext("Sound Volume") << "]";
#if USE_SOUND
if (g_settings->getBool("enable_sound")) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< strgettext("Sound Volume") << "]";
}
#endif
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
<< strgettext("Change Keys") << "]";
#endif

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