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Corrections to client_lua_api.txt

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sfan5 committed Nov 8, 2019
1 parent b1f2a69 commit 7e649f985cf7b08d76366a7998e7c4f5a534c43e
Showing with 24 additions and 24 deletions.
  1. +23 −24 doc/client_lua_api.txt
  2. +1 −0 src/client/client.cpp
@@ -30,7 +30,7 @@ Startup
Mods are loaded during client startup from the mod load paths by running
the `init.lua` scripts in a shared environment.

In order to load client-side mods in a world, the following conditions need to be satisfied:
In order to load client-side mods, the following conditions need to be satisfied:

1) `$path_user/minetest.conf` contains the setting `enable_client_modding = true`

@@ -43,14 +43,10 @@ be loaded or have limited functionality. See setting `csm_restriction_flags` for
Paths
-----
* `RUN_IN_PLACE=1` (Windows release, local build)
* `$path_user`:
* Linux: `<build directory>`
* Windows: `<build directory>`
* `$path_share`
* Linux: `<build directory>`
* Windows: `<build directory>`
* `$path_user`: `<build directory>`
* `$path_share`: `<build directory>`
* `RUN_IN_PLACE=0`: (Linux release)
* `$path_share`
* `$path_share`:
* Linux: `/usr/share/minetest`
* Windows: `<install directory>/minetest-0.4.x`
* `$path_user`:
@@ -75,7 +71,6 @@ On an installed version on Linux:

Modpack support
----------------
**NOTE: Not implemented yet.**

Mods can be put in a subdirectory, if the parent directory, which otherwise
should be a mod, contains a file named `modpack.conf`.
@@ -90,30 +85,36 @@ Mod directory structure

clientmods
├── modname
| ├── depends.txt
| ├── init.lua
│   ├── mod.conf
│   ├── init.lua
└── another

### modname

The location of this directory.

### depends.txt
List of mods that have to be loaded before loading this mod.
### mod.conf

An (optional) settings file that provides meta information about the mod.

A single line contains a single modname.
* `name`: The mod name. Allows Minetest to determine the mod name even if the
folder is wrongly named.
* `description`: Description of mod to be shown in the Mods tab of the main
menu.
* `depends`: A comma separated list of dependencies. These are mods that must be
loaded before this mod.
* `optional_depends`: A comma separated list of optional dependencies.
Like a dependency, but no error if the mod doesn't exist.

Optional dependencies can be defined by appending a question mark
to a single modname. Their meaning is that if the specified mod
is missing, that does not prevent this mod from being loaded.
### `init.lua`

### init.lua
The main Lua script. Running this script should register everything it
wants to register. Subsequent execution depends on minetest calling the
registered callbacks.

### `sounds`
Media files (sounds) that will be transferred to the
client and will be available for use by the mod.
**NOTE**: Client mods currently can't provide and textures, sounds or models by
themselves. Any media referenced in function calls must already be loaded
(provided by mods that exist on the server).

Naming convention for registered textual names
----------------------------------------------
@@ -142,7 +143,7 @@ The `:` prefix can also be used for maintaining backwards compatibility.

Sounds
------
**NOTE: max_hear_distance and connecting to objects is not implemented.**
**NOTE: Connecting sounds to objects is not implemented.**

Only Ogg Vorbis files are supported.

@@ -182,13 +183,11 @@ Examples of sound parameter tables:
{
pos = {x = 1, y = 2, z = 3},
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
}
-- Play connected to an object, looped
{
object = <an ObjectRef>,
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
loop = true,
}

@@ -155,6 +155,7 @@ void Client::loadMods()
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
modconf.printUnsatisfiedModsError();
return;
}

// Print mods

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