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Fix disappearing of wielditem
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src/camera.cpp
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@@ -147,12 +147,13 @@ void Camera::step(f32 dtime) |
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m_view_bobbing_fall = -1; // Mark the effect as finished |
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} |
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bool was_under_zero = m_wield_change_timer < 0; |
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if(m_wield_change_timer < 0.125) |
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m_wield_change_timer += dtime; |
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if(m_wield_change_timer > 0.125) |
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m_wield_change_timer = 0.125; |
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if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) { |
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if(m_wield_change_timer >= 0 && was_under_zero) { |
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if(m_wield_mesh_next) { |
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m_wieldnode->setMesh(m_wield_mesh_next); |
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m_wieldnode->setVisible(true); |
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