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Player marker on both minimaps (#7350)

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OhFuckMe authored and nerzhul committed May 18, 2018
1 parent 3eb363f commit 8295f9f89b7e800fe39c2bc9b5638b1fed2c30d8
Showing with 9 additions and 7 deletions.
  1. +9 −7 src/minimap.cpp
@@ -511,16 +511,18 @@ void Minimap::drawMinimap()
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);

// If round minimap, draw player marker
if (!data->minimap_shape_round) {
// Draw player marker on minimap
if (data->minimap_shape_round) {
matrix.setRotationDegrees(core::vector3df(0, 0, 0));
} else {
matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
material.TextureLayer[0].Texture = data->player_marker;

driver->setTransform(video::ETS_WORLD, matrix);
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);
}

material.TextureLayer[0].Texture = data->player_marker;
driver->setTransform(video::ETS_WORLD, matrix);
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);

// Reset transformations
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);

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