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Biome dust: Revert fix that added dust to mod structures (#7464)

Revert commit 99143f4 and commit

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
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paramat committed Jun 19, 2018
1 parent ca502fc commit 86389329eba19231129ad14456aa3f689332fbb3
Showing with 0 additions and 10 deletions.
  1. +0 −10 src/mapgen/mapgen.cpp
@@ -763,16 +763,6 @@ void MapgenBasic::generateBiomes()

VoxelArea::add_y(em, vi, -1);
// If no stone surface was detected in this mapchunk column the biomemap
// will be empty for this (x, z) position. Add the currently active
// biome to the biomemap, or if biome is NULL calculate it for this
// position and add it.
if (biomemap[index] == BIOME_NONE) {
if (!biome)
biome = biomegen->getBiomeAtIndex(
index, v3s16(x, node_min.Y, z));
biomemap[index] = biome->index;

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