From 86cfbc21da10e9984a1b9f8f2f5bf259fba5efb9 Mon Sep 17 00:00:00 2001 From: fz72 Date: Sat, 27 Dec 2014 16:13:07 +0100 Subject: [PATCH] MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960) --- builtin/mainmenu/dlg_config_world.lua | 56 +++++++++++++++++---------- 1 file changed, 36 insertions(+), 20 deletions(-) diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua index a459f0ff1102..a15e4c11f6c5 100644 --- a/builtin/mainmenu/dlg_config_world.lua +++ b/builtin/mainmenu/dlg_config_world.lua @@ -118,6 +118,7 @@ local function handle_buttons(this, fields) if fields["world_config_modlist"] ~= nil then local event = core.explode_textlist_event(fields["world_config_modlist"]) this.data.selected_mod = event.index + core.setting_set("world_config_selected_mod", event.index) if event.type == "DCL" then enable_mod(this) @@ -151,21 +152,29 @@ local function handle_buttons(this, fields) if current == nil then current = {} end - - if core.is_yes(fields["cb_hide_gamemods"]) then - current.hide_game = true - this.data.hide_gamemods = true - else - current.hide_game = false - this.data.hide_gamemods = false - end - if core.is_yes(fields["cb_hide_mpcontent"]) then - current.hide_modpackcontents = true - this.data.hide_modpackcontents = true - else - current.hide_modpackcontents = false - this.data.hide_modpackcontents = false + if fields["cb_hide_gamemods"] ~= nil then + if core.is_yes(fields["cb_hide_gamemods"]) then + current.hide_game = true + this.data.hide_gamemods = true + core.setting_set("world_config_hide_gamemods", "true") + else + current.hide_game = false + this.data.hide_gamemods = false + core.setting_set("world_config_hide_gamemods", "false") + end + end + + if fields["cb_hide_mpcontent"] ~= nil then + if core.is_yes(fields["cb_hide_mpcontent"]) then + current.hide_modpackcontents = true + this.data.hide_modpackcontents = true + core.setting_set("world_config_hide_modpackcontents", "true") + else + current.hide_modpackcontents = false + this.data.hide_modpackcontents = false + core.setting_set("world_config_hide_modpackcontents", "false") + end end this.data.list:set_filtercriteria(current) @@ -237,10 +246,12 @@ function create_configure_world_dlg(worldidx) handle_buttons, nil) - --TODO read from settings - dlg.data.hide_gamemods = false - dlg.data.hide_modpackcontents = false - dlg.data.selected_mod = 0 + dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods") + dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents") + dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod")) + if dlg.data.selected_mod == nil then + dlg.data.selected_mod = 0 + end dlg.data.worldspec = core.get_worlds()[worldidx] if dlg.data.worldspec == nil then dlg:delete() return nil end @@ -277,7 +288,12 @@ function create_configure_world_dlg(worldidx) { worldpath= dlg.data.worldspec.path, gameid = dlg.data.worldspec.gameid } ) - + + + if dlg.data.selected_mod > dlg.data.list:size() then + dlg.data.selected_mod = 0 + end + dlg.data.list:set_filtercriteria( { hide_game=dlg.data.hide_gamemods, @@ -285,6 +301,6 @@ function create_configure_world_dlg(worldidx) }) dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list) dlg.data.list:set_sortmode("alphabetic") - + return dlg end