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Block & report player self-interaction (#11137)

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appgurueu committed Mar 30, 2021
1 parent f4118a4 commit 88d1fcfe237470b6eaed079f95a048e5f39b1861
Showing with 7 additions and 0 deletions.
  1. +1 −0 doc/lua_api.txt
  2. +6 −0 src/network/serverpackethandler.cpp
@@ -4662,6 +4662,7 @@ Call these functions only at load time!
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
* `moved_too_fast`
* `interacted_too_far`
* `interacted_with_self`
* `interacted_while_dead`
* `finished_unknown_dig`
* `dug_unbreakable`
@@ -1051,6 +1051,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (pointed.type == POINTEDTHING_NODE) {
target_pos = intToFloat(pointed.node_undersurface, BS);
} else if (pointed.type == POINTEDTHING_OBJECT) {
if (playersao->getId() == pointed_object->getId()) {
actionstream << "Server: " << player->getName()
<< " attempted to interact with themselves" << std::endl;
m_script->on_cheat(playersao, "interacted_with_self");
return;
}
target_pos = pointed_object->getBasePosition();
}
float d = playersao->getEyePosition().getDistanceFrom(target_pos);

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