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Revert #10495 and simplify.

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lhofhansl committed Nov 7, 2020
1 parent 627c22c commit 8c1871fa2c066a2086988684256da97bd0f4ab6f
Showing with 8 additions and 1 deletion.
  1. +8 −1 src/clientiface.cpp
@@ -209,6 +209,13 @@ void RemoteClient::GetNextBlocks (
s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov),
wanted_range);

s16 d_max = full_d_max;

// Don't loop very much at a time
s16 max_d_increment_at_time = 2;
if (d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;

// cos(angle between velocity and camera) * |velocity|
// Limit to 0.0f in case player moves backwards.
f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f);
@@ -225,7 +232,7 @@ void RemoteClient::GetNextBlocks (
const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS);

s16 d;
for (d = d_start; d <= full_d_max; d++) {
for (d = d_start; d <= d_max; d++) {
/*
Get the border/face dot coordinates of a "d-radiused"
box

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