diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 671db4ac943d..a00cddfd88b5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -96,16 +96,19 @@ invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 -# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. +# If enabled, "special" key instead of "sneak" key is used for climbing down and +# descending. aux1_descends (Special key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are +# enabled. always_fly_fast (Always fly and fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right mouse button. +# The time in seconds it takes between repeated right clicks when holding the right +# mouse button. repeat_rightclick_time (Rightclick repetition interval) float 0.25 # Prevent digging and placing from repeating when holding the mouse buttons. @@ -466,7 +469,8 @@ undersampling (Undersampling) enum 0 0,2,3,4 [**Shaders] -# Shaders allow advanced visual effects and may increase performance on some video cards. +# Shaders allow advanced visual effects and may increase performance on some video +# cards. # This only works with the OpenGL video backend. enable_shaders (Shaders) bool true @@ -551,7 +555,8 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open. +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. @@ -853,10 +858,12 @@ enable_client_modding (Client modding) bool false # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. serverlist_file (Serverlist file) string favoriteservers.txt -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. max_out_chat_queue_size (Maximum size of the out chat queue) int 20 [*Advanced] @@ -1019,7 +1026,8 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # player is looking. (This can avoid mobs suddenly disappearing from view) active_object_send_range_blocks (Active object send range) int 3 -# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. # This should be configured together with active_object_range. @@ -1035,7 +1043,8 @@ max_forceloaded_blocks (Maximum forceloaded blocks) int 16 time_send_interval (Time send interval) int 5 # Controls length of day/night cycle. -# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. time_speed (Time speed) int 72 # Time of day when a new world is started, in millihours (0-23999). @@ -1091,7 +1100,8 @@ max_objects_per_block (Maximum objects per block) int 64 # See https://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 -# Length of a server tick and the interval at which objects are generally updated over network. +# Length of a server tick and the interval at which objects are generally updated over +# network. dedicated_server_step (Dedicated server step) float 0.09 # Length of time between active block management cycles @@ -1118,11 +1128,14 @@ liquid_queue_purge_time (Liquid queue purge time) int 0 # Liquid update interval in seconds. liquid_update (Liquid update tick) float 1.0 -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). block_send_optimize_distance (Block send optimize distance) int 4 2 # If enabled the server will perform map block occlusion culling based on @@ -1137,7 +1150,8 @@ server_side_occlusion_culling (Server side occlusion culling) bool true # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) csm_restriction_flags (Client side modding restrictions) int 30 # If the CSM restriction for node range is enabled, get_node calls are limited @@ -1247,7 +1261,8 @@ high_precision_fpu (High-precision FPU) bool true # Changes the main menu UI: # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens. +# - Simple: One singleplayer world, no game or texture pack choosers. May be +# necessary for smaller screens. # - Auto: Simple on Android, full on everything else. main_menu_style (Main menu style) enum auto auto,full,simple @@ -1258,7 +1273,8 @@ main_menu_game_mgr (Main menu game manager) int 0 main_menu_mod_mgr (Main menu mod manager) int 1 -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. profiler_print_interval (Engine profiling data print interval) int 0 [Mapgen] @@ -1860,7 +1876,8 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 # Set to blank for an appropriate amount to be chosen automatically. emergequeue_limit_generate (Limit of emerge queues to generate) int 64 -# Number of emerge threads to use. Make this field blank or 0, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. +# Number of emerge threads to use. +# Make this field blank or 0, or increase this number to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly at the cost +# of slightly buggy caves. num_emerge_threads (Number of emerge threads) int 0