Skip to content
Permalink
Browse files

Adjust the values of dirs1 and dirs2 so that rotate_and_place orients…

… textures correctly

According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
  • Loading branch information
dvere authored and Zeno- committed Nov 25, 2014
1 parent a1db83e commit 9878e8de4fdf232ebb77b396766c339786c01218
Showing with 2 additions and 2 deletions.
  1. +2 −2 builtin/common/misc_helpers.lua
@@ -340,8 +340,8 @@ end
--------------------------------------------------------------------------------

if INIT == "game" then
local dirs1 = {9, 18, 7, 12}
local dirs2 = {20, 23, 22, 21}
local dirs1 = {8, 17, 6, 15}
local dirs2 = {22, 21, 20, 23}

function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)

1 comment on commit 9878e8d

@Megaf

This comment has been minimized.

Copy link
Contributor

@Megaf Megaf commented on 9878e8d Dec 11, 2014

This breaks nodes rotation. #1939

Please sign in to comment.
You can’t perform that action at this time.