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ANDROID: Do not limit situations where fast is enabled

Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control
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Zeno- committed May 15, 2015
1 parent 33a633a commit 99cf53c9087671d0a2130d2272b9a4f61d680517
Showing with 3 additions and 10 deletions.
  1. +3 −10 src/game.cpp
@@ -2997,17 +2997,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)

#ifdef ANDROID
/* For Android, invert the meaning of holding down the fast button (i.e.
* holding down the fast button -- if there is one -- means walk), unless
* performing an action, sneaking or jumping.
* holding down the fast button -- if there is one -- means walk)
*/
const u32 autofast_exludebits =
(1U << 4) | (1U << 6) // jump, sneak
| (1U << 7) | (1U << 8); // left state, right state

if ((keypress_bits & autofast_exludebits) == 0) {
control.aux1 = control.aux1 ^ true;
keypress_bits ^= ((u32)(1U << 5));
}
control.aux1 = control.aux1 ^ true;
keypress_bits ^= ((u32)(1U << 5));
#endif

client->setPlayerControl(control);

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