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Fix Android main menu crash, and user data directory check.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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KodexKy authored and Zeno- committed Nov 24, 2014
1 parent 1c9f05d commit 9aaf67ebe0d6b05294695df6b0c8031f26b9a673
Showing with 5 additions and 3 deletions.
  1. +3 −3 builtin/mainmenu/init.lua
  2. +2 −0 src/main.cpp
@@ -97,7 +97,7 @@ local function init_globals()

local found_singleplayerworld = false

for world in pairs(world_list) do
for i,world in pairs(world_list) do
if world.name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
@@ -110,10 +110,10 @@ local function init_globals()

local world_list = core.get_worlds()

for world in pairs(world_list) do
for i,world in pairs(world_list) do
if world.name == "singleplayerworld" then
gamedata.worldindex = i
return
break
end
end
end
@@ -1071,6 +1071,8 @@ static bool create_userdata_path()
porting::setExternalStorageDir(porting::jnienv);
if (!fs::PathExists(porting::path_user)) {
success = fs::CreateDir(porting::path_user);
} else {
success = true;
}
porting::copyAssets();
#else

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