diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 17843fac8102..169efe01fa34 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -97,7 +97,7 @@ cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0. invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. -mouse_sensitivity (Mouse sensitivity) float 0.2 +mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. @@ -139,11 +139,11 @@ fixed_virtual_joystick (Fixed virtual joystick) bool false # If enabled, virtual joystick will also tap "Aux1" button when out of main circle. virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false -# Enable joysticks +# Enable joysticks. Requires a restart to take effect enable_joysticks (Enable joysticks) bool false # The identifier of the joystick to use -joystick_id (Joystick ID) int 0 +joystick_id (Joystick ID) int 0 0 255 # The type of joystick joystick_type (Joystick type) enum auto auto,generic,xbox @@ -153,11 +153,11 @@ joystick_type (Joystick type) enum auto auto,generic,xbox repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 # The deadzone of the joystick -joystick_deadzone (Joystick deadzone) int 2048 +joystick_deadzone (Joystick deadzone) int 2048 0 65535 # The sensitivity of the joystick axes for moving the # ingame view frustum around. -joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 +joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001 # Key for moving the player forward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -517,7 +517,7 @@ texture_clean_transparent (Clean transparent textures) bool false # bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. -texture_min_size (Minimum texture size) int 64 +texture_min_size (Minimum texture size) int 64 1 32768 # Use multi-sample antialiasing (MSAA) to smooth out block edges. # This algorithm smooths out the 3D viewport while keeping the image sharp, @@ -642,10 +642,10 @@ arm_inertia (Arm inertia) bool true # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. -fps_max (Maximum FPS) int 60 1 +fps_max (Maximum FPS) int 60 1 4294967295 # Maximum FPS when the window is not focused, or when the game is paused. -fps_max_unfocused (FPS when unfocused or paused) int 20 1 +fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is # open. @@ -661,10 +661,10 @@ viewing_range (Viewing range) int 190 20 4000 near_plane (Near plane) float 0.1 0 0.25 # Width component of the initial window size. Ignored in fullscreen mode. -screen_w (Screen width) int 1024 1 +screen_w (Screen width) int 1024 1 65535 # Height component of the initial window size. Ignored in fullscreen mode. -screen_h (Screen height) int 600 1 +screen_h (Screen height) int 600 1 65535 # Save window size automatically when modified. autosave_screensize (Autosave screen size) bool true @@ -719,15 +719,15 @@ video_driver (Video driver) enum opengl opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -cloud_radius (Cloud radius) int 12 +cloud_radius (Cloud radius) int 12 1 62 # Enable view bobbing and amount of view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing factor) float 1.0 +view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.03 +fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 # 3D support. # Currently supported: @@ -742,7 +742,7 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip # Strength of 3D mode parallax. -3d_paralax_strength (3D mode parallax strength) float 0.025 +3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087 # In-game chat console height, between 0.1 (10%) and 1.0 (100%). console_height (Console height) float 0.6 0.1 1.0 @@ -787,10 +787,10 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Maximum proportion of current window to be used for hotbar. # Useful if there's something to be displayed right or left of hotbar. -hud_hotbar_max_width (Maximum hotbar width) float 1.0 +hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0 -# Modifies the size of the hudbar elements. -hud_scaling (HUD scale factor) float 1.0 +# Modifies the size of the HUD elements. +hud_scaling (HUD scale factor) float 1.0 0.1 # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false @@ -863,7 +863,7 @@ menu_clouds (Clouds in menu) bool true # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. -gui_scaling (GUI scaling) float 1.0 0.001 +gui_scaling (GUI scaling) float 1.0 0.5 # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly @@ -877,7 +877,7 @@ gui_scaling_filter (GUI scaling filter) bool false gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true # Delay showing tooltips, stated in milliseconds. -tooltip_show_delay (Tooltip delay) int 400 +tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615 # Append item name to tooltip. tooltip_append_itemname (Append item name) bool false @@ -891,13 +891,13 @@ font_bold (Font bold by default) bool false font_italic (Font italic by default) bool false # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. -font_shadow (Font shadow) int 1 +font_shadow (Font shadow) int 1 0 65535 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. font_shadow_alpha (Font shadow alpha) int 127 0 255 # Font size of the default font in point (pt). -font_size (Font size) int 16 1 +font_size (Font size) int 16 5 72 # Path to the default font. # If “freetype” setting is enabled: Must be a TrueType font. @@ -910,7 +910,7 @@ font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf # Font size of the monospace font in point (pt). -mono_font_size (Monospace font size) int 15 1 +mono_font_size (Monospace font size) int 15 5 72 # Path to the monospace font. # If “freetype” setting is enabled: Must be a TrueType font. @@ -930,7 +930,7 @@ fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf # Font size of the recent chat text and chat prompt in point (pt). # Value 0 will use the default font size. -chat_font_size (Chat font size) int 0 +chat_font_size (Chat font size) int 0 0 72 # Path to save screenshots at. Can be an absolute or relative path. # The folder will be created if it doesn't already exist. @@ -1017,7 +1017,7 @@ serverlist_file (Serverlist file) string favoriteservers.json # Maximum size of the out chat queue. # 0 to disable queueing and -1 to make the queue size unlimited. -max_out_chat_queue_size (Maximum size of the out chat queue) int 20 +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767 # Enable register confirmation when connecting to server. # If disabled, new account will be registered automatically. @@ -1025,12 +1025,12 @@ enable_register_confirmation (Enable register confirmation) bool true [*Advanced] -# Timeout for client to remove unused map data from memory. -client_unload_unused_data_timeout (Mapblock unload timeout) int 600 +# Timeout for client to remove unused map data from memory, in seconds. +client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0 # Maximum number of mapblocks for client to be kept in memory. # Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 7500 +client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647 # Whether to show the client debug info (has the same effect as hitting F5). show_debug (Show debug info) bool false @@ -1063,7 +1063,7 @@ strip_color_codes (Strip color codes) bool false # Network port to listen (UDP). # This value will be overridden when starting from the main menu. -port (Server port) int 30000 +port (Server port) int 30000 1 65535 # The network interface that the server listens on. bind_address (Bind address) string @@ -1089,16 +1089,16 @@ ipv6_server (IPv6 server) bool false # Maximum number of blocks that are simultaneously sent per client. # The maximum total count is calculated dynamically: # max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. -full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 +full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0 # Maximum number of packets sent per send step, if you have a slow connection # try reducing it, but don't reduce it to a number below double of targeted # client number. -max_packets_per_iteration (Max. packets per iteration) int 1024 +max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535 # ZLib compression level to use when sending mapblocks to the client. # -1 - Zlib's default compression level @@ -1117,7 +1117,7 @@ default_game (Default game) string minetest motd (Message of the day) string # Maximum number of players that can be connected simultaneously. -max_users (Maximum users) int 15 +max_users (Maximum users) int 15 0 65535 # World directory (everything in the world is stored here). # Not needed if starting from the main menu. @@ -1125,11 +1125,11 @@ map-dir (Map directory) path # Time in seconds for item entity (dropped items) to live. # Setting it to -1 disables the feature. -item_entity_ttl (Item entity TTL) int 900 +item_entity_ttl (Item entity TTL) int 900 -1 # Specifies the default stack size of nodes, items and tools. # Note that mods or games may explicitly set a stack for certain (or all) items. -default_stack_max (Default stack size) int 99 +default_stack_max (Default stack size) int 99 1 65535 # Enable players getting damage and dying. enable_damage (Damage) bool false @@ -1156,7 +1156,7 @@ basic_privs (Basic privileges) string interact, shout unlimited_player_transfer_distance (Unlimited player transfer distance) bool true # Defines the maximal player transfer distance in blocks (0 = unlimited). -player_transfer_distance (Player transfer distance) int 0 +player_transfer_distance (Player transfer distance) int 0 0 65535 # Whether to allow players to damage and kill each other. enable_pvp (Player versus player) bool true @@ -1183,7 +1183,7 @@ chat_message_format (Chat message format) string <@name> @message # If the execution of a chat command takes longer than this specified time in # seconds, add the time information to the chat command message -chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 +chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0 # A message to be displayed to all clients when the server shuts down. kick_msg_shutdown (Shutdown message) string Server shutting down. @@ -1200,82 +1200,84 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 8 +active_object_send_range_blocks (Active object send range) int 8 1 65535 # The radius of the volume of blocks around every player that is subject to the # active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. # This should be configured together with active_object_send_range_blocks. -active_block_range (Active block range) int 4 +active_block_range (Active block range) int 4 1 65535 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 12 +max_block_send_distance (Max block send distance) int 12 1 65535 # Maximum number of forceloaded mapblocks. -max_forceloaded_blocks (Maximum forceloaded blocks) int 16 +max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0 -# Interval of sending time of day to clients. -time_send_interval (Time send interval) int 5 +# Interval of sending time of day to clients, stated in seconds. +time_send_interval (Time send interval) float 5.0 0.001 # Controls length of day/night cycle. # Examples: # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. -time_speed (Time speed) int 72 +time_speed (Time speed) int 72 0 # Time of day when a new world is started, in millihours (0-23999). world_start_time (World start time) int 6125 0 23999 # Interval of saving important changes in the world, stated in seconds. -server_map_save_interval (Map save interval) float 5.3 +server_map_save_interval (Map save interval) float 5.3 0.001 -# Set the maximum character length of a chat message sent by clients. -chat_message_max_size (Chat message max length) int 500 +# Set the maximum length of a chat message (in characters) sent by clients. +chat_message_max_size (Chat message max length) int 500 10 65535 # Amount of messages a player may send per 10 seconds. -chat_message_limit_per_10sec (Chat message count limit) float 10.0 +chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0 # Kick players who sent more than X messages per 10 seconds. -chat_message_limit_trigger_kick (Chat message kick threshold) int 50 +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535 [**Physics] # Horizontal and vertical acceleration on ground or when climbing, # in nodes per second per second. -movement_acceleration_default (Default acceleration) float 3 +movement_acceleration_default (Default acceleration) float 3.0 0.0 # Horizontal acceleration in air when jumping or falling, # in nodes per second per second. -movement_acceleration_air (Acceleration in air) float 2 +movement_acceleration_air (Acceleration in air) float 2.0 0.0 # Horizontal and vertical acceleration in fast mode, # in nodes per second per second. -movement_acceleration_fast (Fast mode acceleration) float 10 +movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0 # Walking and flying speed, in nodes per second. -movement_speed_walk (Walking speed) float 4 +movement_speed_walk (Walking speed) float 4.0 0.0 # Sneaking speed, in nodes per second. -movement_speed_crouch (Sneaking speed) float 1.35 +movement_speed_crouch (Sneaking speed) float 1.35 0.0 # Walking, flying and climbing speed in fast mode, in nodes per second. -movement_speed_fast (Fast mode speed) float 20 +movement_speed_fast (Fast mode speed) float 20.0 0.0 # Vertical climbing speed, in nodes per second. -movement_speed_climb (Climbing speed) float 3 +movement_speed_climb (Climbing speed) float 3.0 0.0 # Initial vertical speed when jumping, in nodes per second. -movement_speed_jump (Jumping speed) float 6.5 +movement_speed_jump (Jumping speed) float 6.5 0.0 +# How much you are slowed down when moving inside a liquid. # Decrease this to increase liquid resistance to movement. -movement_liquid_fluidity (Liquid fluidity) float 1 +movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001 # Maximum liquid resistance. Controls deceleration when entering liquid at # high speed. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -# Controls sinking speed in liquid. -movement_liquid_sink (Liquid sinking) float 10 +# Controls sinking speed in liquid when idling. Negative values will cause +# you to rise instead. +movement_liquid_sink (Liquid sinking) float 10.0 # Acceleration of gravity, in nodes per second per second. movement_gravity (Gravity) float 9.81 @@ -1291,14 +1293,14 @@ deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,erro # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). -max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 +max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295 -# How much the server will wait before unloading unused mapblocks. +# How long the server will wait before unloading unused mapblocks, stated in seconds. # Higher value is smoother, but will use more RAM. -server_unload_unused_data_timeout (Unload unused server data) int 29 +server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295 # Maximum number of statically stored objects in a block. -max_objects_per_block (Maximum objects per block) int 64 +max_objects_per_block (Maximum objects per block) int 64 1 65535 # See https://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 @@ -1311,36 +1313,36 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9 # Length of a server tick and the interval at which objects are generally updated over -# network. -dedicated_server_step (Dedicated server step) float 0.09 +# network, stated in seconds. +dedicated_server_step (Dedicated server step) float 0.09 0.0 -# Length of time between active block management cycles -active_block_mgmt_interval (Active block management interval) float 2.0 +# Length of time between active block management cycles, stated in seconds +active_block_mgmt_interval (Active block management interval) float 2.0 0.0 -# Length of time between Active Block Modifier (ABM) execution cycles -abm_interval (ABM interval) float 1.0 +# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds +abm_interval (ABM interval) float 1.0 0.0 # The time budget allowed for ABMs to execute on each step # (as a fraction of the ABM Interval) abm_time_budget (ABM time budget) float 0.2 0.1 0.9 -# Length of time between NodeTimer execution cycles -nodetimer_interval (NodeTimer interval) float 0.2 +# Length of time between NodeTimer execution cycles, stated in seconds +nodetimer_interval (NodeTimer interval) float 0.2 0.0 # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. ignore_world_load_errors (Ignore world errors) bool false # Max liquids processed per step. -liquid_loop_max (Liquid loop max) int 100000 +liquid_loop_max (Liquid loop max) int 100000 1 4294967295 # The time (in seconds) that the liquids queue may grow beyond processing # capacity until an attempt is made to decrease its size by dumping old queue # items. A value of 0 disables the functionality. -liquid_queue_purge_time (Liquid queue purge time) int 0 +liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535 # Liquid update interval in seconds. -liquid_update (Liquid update tick) float 1.0 +liquid_update (Liquid update tick) float 1.0 0.001 # At this distance the server will aggressively optimize which blocks are sent to # clients. @@ -1350,7 +1352,7 @@ liquid_update (Liquid update tick) float 1.0 # Setting this to a value greater than max_block_send_distance disables this # optimization. # Stated in mapblocks (16 nodes). -block_send_optimize_distance (Block send optimize distance) int 4 2 +block_send_optimize_distance (Block send optimize distance) int 4 2 32767 # If enabled the server will perform map block occlusion culling based on # on the eye position of the player. This can reduce the number of blocks @@ -1368,11 +1370,11 @@ server_side_occlusion_culling (Server side occlusion culling) bool true # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to # csm_restriction_noderange) # READ_PLAYERINFO: 32 (disable get_player_names call client-side) -csm_restriction_flags (Client side modding restrictions) int 62 +csm_restriction_flags (Client side modding restrictions) int 62 0 63 # If the CSM restriction for node range is enabled, get_node calls are limited # to this distance from the player to the node. -csm_restriction_noderange (Client side node lookup range restriction) int 0 +csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295 [*Security] @@ -1456,7 +1458,7 @@ debug_log_level (Debug log level) enum action ,none,error,warning,action,info,ve # this setting when it is opened, the file is moved to debug.txt.1, # deleting an older debug.txt.1 if it exists. # debug.txt is only moved if this setting is positive. -debug_log_size_max (Debug log file size threshold) int 50 +debug_log_size_max (Debug log file size threshold) int 50 1 # Minimal level of logging to be written to chat. chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose @@ -1468,24 +1470,24 @@ enable_ipv6 (IPv6) bool true [*Advanced] # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. -curl_timeout (cURL interactive timeout) int 20000 +curl_timeout (cURL interactive timeout) int 20000 100 2147483647 # Limits number of parallel HTTP requests. Affects: # - Media fetch if server uses remote_media setting. # - Serverlist download and server announcement. # - Downloads performed by main menu (e.g. mod manager). # Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 +curl_parallel_limit (cURL parallel limit) int 8 1 2147483647 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. -curl_file_download_timeout (cURL file download timeout) int 300000 +curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647 # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string # Print the engine's profiling data in regular intervals (in seconds). # 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 +profiler_print_interval (Engine profiling data print interval) int 0 0 [Mapgen] @@ -1496,10 +1498,10 @@ profiler_print_interval (Engine profiling data print interval) int 0 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6 # Water surface level of the world. -water_level (Water level) int 1 +water_level (Water level) int 1 -31000 31000 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 10 +max_block_generate_distance (Max block generate distance) int 10 1 32767 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. @@ -1536,7 +1538,7 @@ mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns mgv5_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgv5_large_cave_depth (Large cave depth) int -256 +mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1554,19 +1556,19 @@ mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. -mgv5_cavern_limit (Cavern limit) int -256 +mgv5_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv5_cavern_taper (Cavern taper) int 256 +mgv5_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgv5_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1611,10 +1613,10 @@ mgv6_freq_desert (Desert noise threshold) float 0.45 mgv6_freq_beach (Beach noise threshold) float 0.15 # Lower Y limit of dungeons. -mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1660,19 +1662,19 @@ mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 3 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns # Y of mountain density gradient zero level. Used to shift mountains vertically. -mgv7_mount_zero_level (Mountain zero level) int 0 +mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000 # Lower Y limit of floatlands. -mgv7_floatland_ymin (Floatland minimum Y) int 1024 +mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000 # Upper Y limit of floatlands. -mgv7_floatland_ymax (Floatland maximum Y) int 4096 +mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000 # Y-distance over which floatlands taper from full density to nothing. # Tapering starts at this distance from the Y limit. # For a solid floatland layer, this controls the height of hills/mountains. # Must be less than or equal to half the distance between the Y limits. -mgv7_floatland_taper (Floatland tapering distance) int 256 +mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767 # Exponent of the floatland tapering. Alters the tapering behaviour. # Value = 1.0 creates a uniform, linear tapering. @@ -1699,7 +1701,7 @@ mgv7_floatland_density (Floatland density) float -0.6 # required value depending on 'mgv7_np_floatland'), to avoid # server-intensive extreme water flow and to avoid vast flooding of the # world surface below. -mgv7_floatland_ywater (Floatland water level) int -31000 +mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000 # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the @@ -1707,7 +1709,7 @@ mgv7_floatland_ywater (Floatland water level) int -31000 mgv7_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgv7_large_cave_depth (Large cave depth) int -33 +mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1725,19 +1727,19 @@ mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. -mgv7_cavern_limit (Cavern limit) int -256 +mgv7_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv7_cavern_taper (Cavern taper) int 256 +mgv7_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgv7_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1811,7 +1813,7 @@ mgcarpathian_valley_width (River valley width) float 0.25 mgcarpathian_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgcarpathian_large_cave_depth (Large cave depth) int -33 +mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1829,19 +1831,19 @@ mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. -mgcarpathian_cavern_limit (Cavern limit) int -256 +mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgcarpathian_cavern_taper (Cavern taper) int 256 +mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1903,10 +1905,10 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns # Y of flat ground. -mgflat_ground_level (Ground level) int 8 +mgflat_ground_level (Ground level) int 8 -31000 31000 # Y of upper limit of large caves. -mgflat_large_cave_depth (Large cave depth) int -33 +mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1945,19 +1947,19 @@ mgflat_hill_threshold (Hill threshold) float 0.45 mgflat_hill_steepness (Hill steepness) float 64.0 # Y-level of cavern upper limit. -mgflat_cavern_limit (Cavern limit) int -256 +mgflat_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgflat_cavern_taper (Cavern taper) int 256 +mgflat_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgflat_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1992,7 +1994,7 @@ mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrai mgfractal_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgfractal_large_cave_depth (Large cave depth) int -33 +mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -2010,10 +2012,10 @@ mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Lower Y limit of dungeons. -mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 # Selects one of 18 fractal types. # 1 = 4D "Roundy" Mandelbrot set. @@ -2040,7 +2042,7 @@ mgfractal_fractal (Fractal type) int 1 1 18 # Increasing this increases the amount of fine detail, but also # increases processing load. # At iterations = 20 this mapgen has a similar load to mapgen V7. -mgfractal_iterations (Iterations) int 11 +mgfractal_iterations (Iterations) int 11 1 65535 # (X,Y,Z) scale of fractal in nodes. # Actual fractal size will be 2 to 3 times larger. @@ -2123,10 +2125,10 @@ mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_riv # The vertical distance over which heat drops by 20 if 'altitude_chill' is # enabled. Also the vertical distance over which humidity drops by 10 if # 'altitude_dry' is enabled. -mgvalleys_altitude_chill (Altitude chill) int 90 +mgvalleys_altitude_chill (Altitude chill) int 90 0 65535 # Depth below which you'll find large caves. -mgvalleys_large_cave_depth (Large cave depth) int -33 +mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -2144,19 +2146,19 @@ mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Depth below which you'll find giant caverns. -mgvalleys_cavern_limit (Cavern upper limit) int -256 +mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgvalleys_cavern_taper (Cavern taper) int 192 +mgvalleys_cavern_taper (Cavern taper) int 192 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgvalleys_cavern_threshold (Cavern threshold) float 0.6 # How deep to make rivers. -mgvalleys_river_depth (River depth) int 4 +mgvalleys_river_depth (River depth) int 4 0 65535 # How wide to make rivers. -mgvalleys_river_size (River size) int 5 +mgvalleys_river_size (River size) int 5 0 65535 # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the @@ -2164,10 +2166,10 @@ mgvalleys_river_size (River size) int 5 mgvalleys_cave_width (Cave width) float 0.09 # Lower Y limit of dungeons. -mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000 [**Noises] @@ -2212,7 +2214,7 @@ mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), # Reducing this value increases cave and dungeon density. # Altering this value is for special usage, leaving it unchanged is # recommended. -chunksize (Chunk size) int 5 +chunksize (Chunk size) int 5 1 5 # Dump the mapgen debug information. enable_mapgen_debug_info (Mapgen debug) bool false @@ -2238,7 +2240,7 @@ emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 1 # speed, but this may harm game performance by interfering with other # processes, especially in singleplayer and/or when running Lua code in # 'on_generated'. For many users the optimum setting may be '1'. -num_emerge_threads (Number of emerge threads) int 1 +num_emerge_threads (Number of emerge threads) int 1 0 32767 [Online Content Repository] @@ -2255,4 +2257,4 @@ contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_defa # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. # This should be lower than curl_parallel_limit. -contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1