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Fix non-smooth non-shader node shading (Fixes #1436, regression by co…

…mmit a0f7865)
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celeron55 committed Jul 6, 2014
1 parent eadde1e commit 9b44bbd0a6236019b0c4f32156baa513f9674431
Showing with 4 additions and 0 deletions.
  1. +4 −0 src/mapblock_mesh.cpp
@@ -1293,6 +1293,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
bool smooth_lighting = g_settings->getBool("smooth_lighting");

if(!m_has_animation)
{
@@ -1406,6 +1407,9 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
u8 night = j->second.second;
finalColorBlend(vertices[vertexIndex].Color,
day, night, daynight_ratio);
// If no smooth lighting, shading is already correct
if(!smooth_lighting)
continue;
// Make sides and bottom darker than the top
video::SColor &vc = vertices[vertexIndex].Color;
if(vertices[vertexIndex].Normal.Y > 0.5) {

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