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Damage texture modifier (#9833)

Adds a new object property "damage_texture_modifier"
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appgurueu committed May 11, 2020
1 parent 6e1372b commit 9ba24f89f5846de6a8f0d7e01c89acfee1254704
Showing with 18 additions and 9 deletions.
  1. +3 −0 doc/lua_api.txt
  2. +5 −9 src/client/content_cao.cpp
  3. +5 −0 src/object_properties.cpp
  4. +1 −0 src/object_properties.h
  5. +4 −0 src/script/common/c_content.cpp
@@ -6589,6 +6589,9 @@ Player properties need to be saved manually.
-- deleted when the block gets unloaded.
-- The get_staticdata() callback is never called then.
-- Defaults to 'true'.

damage_texture_modifier = "^[brighten",
-- Texture modifier to be applied for a short duration when object is hit
}

Entity definition
@@ -1532,7 +1532,7 @@ void GenericCAO::processMessage(const std::string &data)
} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);

// immediatly reset a engine issued texture modifier if a mod sends a different one
// immediately reset a engine issued texture modifier if a mod sends a different one
if (m_reset_textures_timer > 0) {
m_reset_textures_timer = -1;
updateTextures(m_previous_texture_modifier);
@@ -1646,13 +1646,11 @@ void GenericCAO::processMessage(const std::string &data)
m_smgr, m_env, m_position,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
} else if (m_reset_textures_timer < 0) {
// TODO: Execute defined fast response
// Flashing shall suffice as there is no definition
} else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if(damage >= 2)
m_reset_textures_timer += 0.05 * damage;
updateTextures(m_current_texture_modifier + "^[brighten");
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}

@@ -1723,13 +1721,11 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
}
// TODO: Execute defined fast response
// Flashing shall suffice as there is no definition
if (m_reset_textures_timer < 0) {
if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if (result.damage >= 2)
m_reset_textures_timer += 0.05 * result.damage;
updateTextures(m_current_texture_modifier + "^[brighten");
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}

@@ -68,6 +68,7 @@ std::string ObjectProperties::dump()
os << ", eye_height=" << eye_height;
os << ", zoom_fov=" << zoom_fov;
os << ", use_texture_alpha=" << use_texture_alpha;
os << ", damage_texture_modifier=" << damage_texture_modifier;
return os.str();
}

@@ -114,6 +115,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeF32(os, eye_height);
writeF32(os, zoom_fov);
writeU8(os, use_texture_alpha);
os << serializeString(damage_texture_modifier);

// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
@@ -166,4 +168,7 @@ void ObjectProperties::deSerialize(std::istream &is)
eye_height = readF32(is);
zoom_fov = readF32(is);
use_texture_alpha = readU8(is);
try {
damage_texture_modifier = deSerializeString(is);
} catch (SerializationError &e) {}
}
@@ -39,6 +39,7 @@ struct ObjectProperties
std::string mesh = "";
v3f visual_size = v3f(1, 1, 1);
std::vector<std::string> textures;
std::string damage_texture_modifier = "^[brighten";
std::vector<video::SColor> colors;
v2s16 spritediv = v2s16(1, 1);
v2s16 initial_sprite_basepos;
@@ -327,6 +327,8 @@ void read_object_properties(lua_State *L, int index,

getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);

getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
}

/******************************************************************************/
@@ -409,6 +411,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
lua_setfield(L, -2, "zoom_fov");
lua_pushboolean(L, prop->use_texture_alpha);
lua_setfield(L, -2, "use_texture_alpha");
lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
lua_setfield(L, -2, "damage_texture_modifier");
}

/******************************************************************************/

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