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added enable_build_where_you_stand option

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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Sokomine authored and Zeno- committed Nov 22, 2014
1 parent ec5188a commit 9f9279008c9299f6f1accd0a3b230877caa87930
Showing with 5 additions and 0 deletions.
  1. +3 −0 minetest.conf.example
  2. +1 −0 src/defaultsettings.cpp
  3. +1 −0 src/game.cpp
@@ -62,6 +62,9 @@
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR

#if set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
#enable_build_where_you_stand = false

# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
#wanted_fps = 30
@@ -63,6 +63,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_camera_mode", "KEY_F7");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
settings->setDefault("enable_build_where_you_stand", "false" );
settings->setDefault("3d_mode", "none");
settings->setDefault("3d_paralax_strength", "0.025");
settings->setDefault("aux1_descends", "false");
@@ -967,6 +967,7 @@ bool nodePlacementPrediction(Client &client,
// Dont place node when player would be inside new node
// NOTE: This is to be eventually implemented by a mod as client-side Lua
if (!nodedef->get(n).walkable ||
g_settings->getBool("enable_build_where_you_stand") ||
(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
(nodedef->get(n).walkable &&
neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&

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