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Update mesh collector and move it to a separate file (#6904)
* Update MeshCollector * Simplify MeshCollector
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Original file line number | Diff line number | Diff line change |
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/* | ||
Minetest | ||
Copyright (C) 2018 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#include "collector.h" | ||
#include <stdexcept> | ||
#include "log.h" | ||
#include "mesh.h" | ||
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void MeshCollector::append(const TileSpec &tile, const video::S3DVertex *vertices, | ||
u32 numVertices, const u16 *indices, u32 numIndices) | ||
{ | ||
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) { | ||
const TileLayer *layer = &tile.layers[layernum]; | ||
if (layer->texture_id == 0) | ||
continue; | ||
append(*layer, vertices, numVertices, indices, numIndices, layernum, | ||
tile.world_aligned); | ||
} | ||
} | ||
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void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *vertices, | ||
u32 numVertices, const u16 *indices, u32 numIndices, u8 layernum, | ||
bool use_scale) | ||
{ | ||
PreMeshBuffer &p = findBuffer(layer, layernum, numVertices); | ||
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f32 scale = 1.0f; | ||
if (use_scale) | ||
scale = 1.0f / layer.scale; | ||
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u32 vertex_count = p.vertices.size(); | ||
for (u32 i = 0; i < numVertices; i++) | ||
p.vertices.emplace_back(vertices[i].Pos, vertices[i].Normal, | ||
vertices[i].Color, scale * vertices[i].TCoords); | ||
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for (u32 i = 0; i < numIndices; i++) | ||
p.indices.push_back(indices[i] + vertex_count); | ||
} | ||
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void MeshCollector::append(const TileSpec &tile, const video::S3DVertex *vertices, | ||
u32 numVertices, const u16 *indices, u32 numIndices, v3f pos, | ||
video::SColor c, u8 light_source) | ||
{ | ||
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) { | ||
const TileLayer *layer = &tile.layers[layernum]; | ||
if (layer->texture_id == 0) | ||
continue; | ||
append(*layer, vertices, numVertices, indices, numIndices, pos, c, | ||
light_source, layernum, tile.world_aligned); | ||
} | ||
} | ||
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void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *vertices, | ||
u32 numVertices, const u16 *indices, u32 numIndices, v3f pos, | ||
video::SColor c, u8 light_source, u8 layernum, bool use_scale) | ||
{ | ||
PreMeshBuffer &p = findBuffer(layer, layernum, numVertices); | ||
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f32 scale = 1.0f; | ||
if (use_scale) | ||
scale = 1.0f / layer.scale; | ||
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u32 vertex_count = p.vertices.size(); | ||
for (u32 i = 0; i < numVertices; i++) { | ||
video::SColor color = c; | ||
if (!light_source) | ||
applyFacesShading(color, vertices[i].Normal); | ||
p.vertices.emplace_back(vertices[i].Pos + pos, vertices[i].Normal, color, | ||
scale * vertices[i].TCoords); | ||
} | ||
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for (u32 i = 0; i < numIndices; i++) | ||
p.indices.push_back(indices[i] + vertex_count); | ||
} | ||
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PreMeshBuffer &MeshCollector::findBuffer( | ||
const TileLayer &layer, u8 layernum, u32 numVertices) | ||
{ | ||
if (numVertices > U16_MAX) | ||
throw std::invalid_argument( | ||
"Mesh can't contain more than 65536 vertices"); | ||
std::vector<PreMeshBuffer> &buffers = prebuffers[layernum]; | ||
for (PreMeshBuffer &p : buffers) | ||
if (p.layer == layer && p.vertices.size() + numVertices <= U16_MAX) | ||
return p; | ||
buffers.emplace_back(layer); | ||
return buffers.back(); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,65 @@ | ||
/* | ||
Minetest | ||
Copyright (C) 2018 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#pragma once | ||
#include <array> | ||
#include <vector> | ||
#include "irrlichttypes.h" | ||
#include <S3DVertex.h> | ||
#include "client/tile.h" | ||
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struct PreMeshBuffer | ||
{ | ||
TileLayer layer; | ||
std::vector<u16> indices; | ||
std::vector<video::S3DVertex> vertices; | ||
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PreMeshBuffer() = default; | ||
explicit PreMeshBuffer(const TileLayer &layer) : layer(layer) {} | ||
}; | ||
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struct MeshCollector | ||
{ | ||
std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers; | ||
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// clang-format off | ||
void append(const TileSpec &material, | ||
const video::S3DVertex *vertices, u32 numVertices, | ||
const u16 *indices, u32 numIndices); | ||
void append(const TileSpec &material, | ||
const video::S3DVertex *vertices, u32 numVertices, | ||
const u16 *indices, u32 numIndices, | ||
v3f pos, video::SColor c, u8 light_source); | ||
// clang-format on | ||
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private: | ||
// clang-format off | ||
void append(const TileLayer &material, | ||
const video::S3DVertex *vertices, u32 numVertices, | ||
const u16 *indices, u32 numIndices, | ||
u8 layernum, bool use_scale = false); | ||
void append(const TileLayer &material, | ||
const video::S3DVertex *vertices, u32 numVertices, | ||
const u16 *indices, u32 numIndices, | ||
v3f pos, video::SColor c, u8 light_source, | ||
u8 layernum, bool use_scale = false); | ||
// clang-format on | ||
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PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices); | ||
}; |
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