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Also return the ObjectRef from minetest.spawn_falling_node() (#11184)
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benrob0329 committed Apr 13, 2021
1 parent bbe1203 commit a106bfd456509b676ccba0ac9bef75c214819028
Showing with 2 additions and 2 deletions.
  1. +1 −1 builtin/game/falling.lua
  2. +1 −1 doc/lua_api.txt
@@ -407,7 +407,7 @@ local function convert_to_falling_node(pos, node)

obj:get_luaentity():set_node(node, metatable)
core.remove_node(pos)
return true
return true, obj
end

function core.spawn_falling_node(pos)
@@ -4927,7 +4927,7 @@ Environment access
* Punch node with the same effects that a player would cause
* `minetest.spawn_falling_node(pos)`
* Change node into falling node
* Returns `true` if successful, `false` on failure
* Returns `true` and the ObjectRef of the spawned entity if successful, `false` on failure

* `minetest.find_nodes_with_meta(pos1, pos2)`
* Get a table of positions of nodes that have metadata within a region

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