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devtest: Improve tool and formspec usability

also fix the yawsprite test entity
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sfan5 committed Jun 8, 2020
1 parent 0ab5808 commit a21f9bb7e62b461154a25599a8507ca035fdd463
@@ -54,6 +54,7 @@ minetest.register_tool("basetools:pick_mese", {
choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
},
damage_groups = {fleshy=100},
},
})

@@ -66,9 +66,9 @@ minetest.register_entity("testentities:yawsprite", {
textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
on_activate = function(self, staticdata)
self.object:set_sprite({x=0, y=0}, 1, 0, true)
end,
},
on_activate = function(self, staticdata)
self.object:set_sprite({x=0, y=0}, 1, 0, true)
end,
})

@@ -429,6 +429,7 @@ local editor_formspec = function(playername, obj, value, sel)
"label[0,0;"..F(title).."]"..
"textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
"field_close_on_enter[value;false]"..
"button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
)
end
@@ -665,7 +666,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
end
if fields.submit then
if fields.key_enter_field == "value" or fields.submit then
local props = selected_objects[name]:get_properties()
local keys = property_formspec_data[name]
if (not property_formspec_index[name]) or (not props) then

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