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Mgv6: Fix taiga, allow pine tree spawning on snowblocks

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paramat committed Apr 12, 2015
1 parent 75cbd80 commit a5f942c3c02090e527c4f8e4e85f860328329cf2
Showing with 4 additions and 3 deletions.
  1. +4 −3 src/mapgen_v6.cpp
@@ -944,13 +944,14 @@ void MapgenV6::placeTreesAndJungleGrass()
continue;

v3s16 p(x, y, z);
// Trees grow only on mud and grass
// Trees grow only on mud and grass and snowblock
{
u32 i = vm->m_area.index(p);
content_t c = vm->m_data[i].getContent();
if (c != c_dirt &&
c != c_dirt_with_grass &&
c != c_dirt_with_snow)
c != c_dirt_with_snow &&
c != c_snowblock)
continue;
}
p.Y++;
@@ -959,7 +960,7 @@ void MapgenV6::placeTreesAndJungleGrass()
if (bt == BT_JUNGLE) {
treegen::make_jungletree(*vm, p, ndef, myrand());
} else if (bt == BT_TAIGA) {
treegen::make_pine_tree(*vm, p, ndef, myrand());
treegen::make_pine_tree(*vm, p - v3s16(0, 1, 0), ndef, myrand());
} else if (bt == BT_NORMAL) {
bool is_apple_tree = (myrand_range(0, 3) == 0) &&
getHaveAppleTree(v2s16(x, z));

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