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Network Layer 7 rework (Packet handling)

* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
  * It stores command (opcode) and data separated
  * It also stores peer_id
  * Data reading can be done by using a streaming interface
* Change packet routing analysis
  * Remove old conditional analysis
  * Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
  * Connection state permit to categorize condition to handle before analyze packets
  * Create a handler for depreciated messages, instead of duplicating code
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nerzhul authored and Zeno- committed Jan 12, 2015
1 parent 15c0376 commit a704c04f00bfea4b77550169fa08105c2ee0dfd0
@@ -429,6 +429,9 @@ set(common_SRCS
version.cpp
voxel.cpp
voxelalgorithms.cpp
network/networkpacket.cpp
network/serveropcodes.cpp
network/toserverpacket.cpp
${JTHREAD_SRCS}
${common_SCRIPT_SRCS}
${UTIL_SRCS}
@@ -491,6 +494,8 @@ set(minetest_SRCS
sky.cpp
tile.cpp
wieldmesh.cpp
network/clientopcodes.cpp
network/toclientpacket.cpp
${minetest_SCRIPT_SRCS}
)
list(SORT minetest_SRCS)
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