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Fix parameter list of obj:set_attach() and obj:set_bone_position()

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PilzAdam committed Mar 28, 2013
1 parent 8800896 commit a782a88913649e1aecd0ebc51ee8a998175be226
Showing with 8 additions and 2 deletions.
  1. +8 −2 doc/lua_api.txt
@@ -1295,9 +1295,15 @@ methods:
- set_wielded_item(item): replaces the wielded item, returns true if successful
- set_armor_groups({group1=rating, group2=rating, ...})
- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)
- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
- set_attach(parent, bone, position, rotation)
^ bone = string
^ position = {x=num, y=num, z=num} (relative)
^ rotation = {x=num, y=num, z=num}
- set_detach()
- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
- set_bone_position(bone, position, rotation)
^ bone = string
^ position = {x=num, y=num, z=num} (relative)
^ rotation = {x=num, y=num, z=num}
- set_properties(object property table)
LuaEntitySAO-only: (no-op for other objects)
- setvelocity({x=num, y=num, z=num})

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