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Fix wrong parameter order for inventory callbacks (#7952)

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pauloue authored and SmallJoker committed Dec 10, 2018
1 parent f7cccd4 commit afaf7b901bfcceed1ca72c991ba2149137e989d3
Showing with 2 additions and 2 deletions.
  1. +2 −2 doc/lua_api.txt
@@ -3685,7 +3685,7 @@ Call these functions only at load time!
* `minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))`
* The same as before, except that it is called before the player crafts, to
make craft prediction, and it should not change anything.
* `minetest.register_allow_player_inventory_action(func(player, inventory, action, inventory_info))`
* `minetest.register_allow_player_inventory_action(func(player, action, inventory, inventory_info))`
* Determinates how much of a stack may be taken, put or moved to a
player inventory.
* `player` (type `ObjectRef`) is the player who modified the inventory
@@ -3697,7 +3697,7 @@ Call these functions only at load time!
* `take`: Same as `put`
* Return a numeric value to limit the amount of items to be taken, put or
moved. A value of `-1` for `take` will make the source stack infinite.
* `minetest.register_on_player_inventory_action(func(player, inventory, action, inventory_info))`
* `minetest.register_on_player_inventory_action(func(player, action, inventory, inventory_info))`
* Called after a take, put or move event from/to/in a player inventory
* Function arguments: see `minetest.register_allow_player_inventory_action`
* Does not accept or handle any return value.

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