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Don't replace existing nodes in singlenode mapgen
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src/mapgen_singlenode.cpp
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@@ -72,13 +72,18 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) { |
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v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1); |
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content_t c_node = ndef->getId("mapgen_singlenode"); |
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if(c_node == CONTENT_IGNORE) |
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if (c_node == CONTENT_IGNORE) |
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c_node = CONTENT_AIR; |
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for(s16 z=node_min.Z; z<=node_max.Z; z++) |
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for(s16 y=node_min.Y; y<=node_max.Y; y++) |
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for(s16 x=node_min.X; x<=node_max.X; x++) |
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{ |
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data->vmanip->setNode(v3s16(x,y,z), MapNode(c_node)); |
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MapNode n_node(c_node); |
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int i = 0; |
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for (s16 z=node_min.Z; z<=node_max.Z; z++) |
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for (s16 y=node_min.Y; y<=node_max.Y; y++) |
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for (s16 x=node_min.X; x<=node_max.X; x++) { |
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) |
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vm->m_data[i] = n_node; |
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i++; |
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} |
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// Add top and bottom side of water to transforming_liquid queue |
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