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Only retrieve always_fly_fast setting once

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SmallJoker authored and est31 committed May 30, 2015
1 parent addf3ee commit b4dfaa3a7a9251cdb0f0867fc29240c808268b1b
Showing with 8 additions and 10 deletions.
  1. +8 −10 src/localplayer.cpp
@@ -86,9 +86,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
bool noclip = m_gamedef->checkLocalPrivilege("noclip") &&
g_settings->getBool("noclip");
bool free_move = noclip && fly_allowed && g_settings->getBool("free_move");
if(free_move)
{
position += m_speed * dtime;
if (free_move) {
position += m_speed * dtime;
setPosition(position);
m_sneak_node_exists = false;
return;
@@ -408,11 +407,12 @@ void LocalPlayer::applyControl(float dtime)
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
bool fast_climb = fast_move && control.aux1 && !g_settings->getBool("aux1_descends");
bool continuous_forward = g_settings->getBool("continuous_forward");
bool always_fly_fast = g_settings->getBool("always_fly_fast");

// Whether superspeed mode is used or not
bool superspeed = false;

if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
if (always_fly_fast && free_move && fast_move)
superspeed = true;

// Old descend control
@@ -470,7 +470,7 @@ void LocalPlayer::applyControl(float dtime)
if(free_move)
{
// In free movement mode, sneak descends
if(fast_move && (control.aux1 || g_settings->getBool("always_fly_fast")))
if (fast_move && (control.aux1 || always_fly_fast))
speedV.Y = -movement_speed_fast;
else
speedV.Y = -movement_speed_walk;
@@ -517,11 +517,9 @@ void LocalPlayer::applyControl(float dtime)
}
if(control.jump)
{
if(free_move)
{
if(g_settings->getBool("aux1_descends") || g_settings->getBool("always_fly_fast"))
{
if(fast_move)
if (free_move) {
if (g_settings->getBool("aux1_descends") || always_fly_fast) {
if (fast_move)
speedV.Y = movement_speed_fast;
else
speedV.Y = movement_speed_walk;

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