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Rename previous_was_found to previous_exists
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nerzhul committed Jul 27, 2017
1 parent 4eb59ae commit ba959ce
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/mapblock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -502,7 +502,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
std::unordered_set<content_t> unnamed_contents;
std::unordered_set<std::string> unallocatable_contents;

bool previous_was_found = false;
bool previous_exists = false;
content_t previous_local_id = CONTENT_IGNORE;
content_t previous_global_id = CONTENT_IGNORE;

Expand All @@ -512,15 +512,15 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
// apply directly previous resolved id
// This permits to massively improve loading performance when nodes are similar
// example: default:air, default:stone are massively present
if (previous_was_found && local_id == previous_local_id) {
if (previous_exists && local_id == previous_local_id) {
nodes[i].setContent(previous_global_id);
continue;
}

std::string name;
if (!nimap->getName(local_id, name)) {
unnamed_contents.insert(local_id);
previous_was_found = false;
previous_exists = false;
continue;
}

Expand All @@ -529,7 +529,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
global_id = gamedef->allocateUnknownNodeId(name);
if (global_id == CONTENT_IGNORE) {
unallocatable_contents.insert(name);
previous_was_found = false;
previous_exists = false;
continue;
}
}
Expand All @@ -538,7 +538,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
// Save previous node local_id & global_id result
previous_local_id = local_id;
previous_global_id = global_id;
previous_was_found = true;
previous_exists = true;
}

for (const content_t c: unnamed_contents) {
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