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Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED

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celeron55 committed Apr 25, 2013
1 parent e9a4e98 commit bc3072b35e6a60cc77ee5275eb9e7cd5c537385c
Showing with 3 additions and 2 deletions.
  1. +3 −2 src/nodedef.h
@@ -133,8 +133,6 @@ enum NodeDrawType
NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
NDT_FLOWINGLIQUID, // A very special kind of thing
NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all visible faces
// uses 2 textures, one for frames, second for faces
NDT_ALLFACES, // Leaves-like, draw all faces no matter what
NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
NDT_TORCHLIKE,
@@ -143,6 +141,9 @@ enum NodeDrawType
NDT_FENCELIKE,
NDT_RAILLIKE,
NDT_NODEBOX,
NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
// visible faces
// uses 2 textures, one for frames, second for faces
};

#define CF_SPECIAL_COUNT 2

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