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Cleanup

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juhdanad authored and nerzhul committed Oct 27, 2016
1 parent be39f61 commit bcb06aeb8559a295ae4df2ca71b80c74338fb9f6
Showing with 23 additions and 27 deletions.
  1. +4 −8 src/map.cpp
  2. +19 −19 src/voxelalgorithms.cpp
@@ -1228,9 +1228,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
// list of nodes that due to viscosity have not reached their max level height
std::deque<v3s16> must_reflow;

// List of MapBlocks that will require a lighting update (due to lava)
std::map<v3s16, MapBlock *> lighting_modified_blocks2;

std::vector<std::pair<v3s16, MapNode> > changed_nodes;

u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
@@ -1272,7 +1269,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
Collect information about current node
*/
s8 liquid_level = -1;
// The liquid node which will be placed there if
// the liquid flows into this node.
content_t liquid_kind = CONTENT_IGNORE;
// The node which will be placed there if liquid
// can't flow into this node.
content_t floodable_node = CONTENT_AIR;
const ContentFeatures &cf = nodemgr->get(n0);
LiquidType liquid_type = cf.liquid_type;
@@ -1494,10 +1495,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if (block != NULL) {
modified_blocks[blockpos] = block;
// If new or old node emits light, MapBlock requires lighting update
/*if (nodemgr->get(n0).light_source != 0 ||
nodemgr->get(n00).light_source != 0)
lighting_modified_blocks[block->getPos()] = block;*/
changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
}

@@ -1527,7 +1524,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
m_transforming_liquid.push_back(*iter);

//updateLighting(lighting_modified_blocks, modified_blocks);
voxalgo::update_lighting_nodes(this, nodemgr, changed_nodes, modified_blocks);


@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "mapblock.h"
#include "map.h"
#include "util/timetaker.h"

namespace voxalgo
{
@@ -165,7 +164,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
* 4=Y-
* 5=X-
* 6=no direction
* Two directions ate opposite only if their sum is 5.
* Two directions are opposite only if their sum is 5.
*/
typedef u8 direction;
/*!
@@ -175,7 +174,7 @@ typedef u8 direction;
*/
typedef v3s16 relative_v3;
/*!
* Position of a map block.
* Position of a map block (block coordinates).
* One block_pos unit is as long as 16 node position units.
*/
typedef v3s16 mapblock_v3;
@@ -186,7 +185,7 @@ struct ChangingLight {
relative_v3 rel_position;
//! Position of the node's block.
mapblock_v3 block_position;
//! Reference to the node's block.
//! Pointer to the node's block.
MapBlock *block;
/*!
* Direction from the node that caused this node's changing
@@ -261,8 +260,9 @@ struct LightQueue {
* The parameters are the same as in ChangingLight's constructor.
* \param light light level of the ChangingLight
*/
inline void push(u8 light, relative_v3 &rel_pos, mapblock_v3 &block_pos,
MapBlock *block, direction source_dir)
inline void push(u8 light, const relative_v3 &rel_pos,
const mapblock_v3 &block_pos, MapBlock *block,
direction source_dir)
{
lights[light].push_back(
ChangingLight(rel_pos, block_pos, block, source_dir));
@@ -309,7 +309,7 @@ const static v3s16 neighbor_dirs[6] = {
* \param rel_pos the node's relative position in its map block
* \param block_pos position of the node's block
*/
bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
bool step_rel_block_pos(direction dir, relative_v3 &rel_pos,
mapblock_v3 &block_pos)
{
switch (dir) {
@@ -381,9 +381,9 @@ bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
* \param light_sources nodes that should be re-lighted
* \param modified_blocks output, all modified map blocks are added to this
*/
void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
UnlightQueue &from_nodes, ReLightQueue &light_sources,
std::map<v3s16, MapBlock*> & modified_blocks)
std::map<v3s16, MapBlock*> &modified_blocks)
{
// Stores data popped from from_nodes
u8 current_light;
@@ -419,7 +419,7 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
neighbor_rel_pos = current.rel_position;
neighbor_block_pos = current.block_position;
MapBlock *neighbor_block;
if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
if (neighbor_block == NULL) {
continue;
@@ -484,8 +484,8 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
* \param light_sources starting nodes
* \param modified_blocks output, all modified map blocks are added to this
*/
void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
LightQueue & light_sources, std::map<v3s16, MapBlock*> & modified_blocks)
void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
LightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks)
{
// The light the current node can provide to its neighbors.
u8 spreading_light;
@@ -507,7 +507,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
neighbor_rel_pos = current.rel_position;
neighbor_block_pos = current.block_position;
MapBlock *neighbor_block;
if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
if (neighbor_block == NULL) {
continue;
@@ -544,7 +544,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
*
* \param pos position of the node.
*/
bool isSunlightAbove(Map *map, v3s16 pos, INodeDefManager *ndef)
bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef)
{
bool sunlight = true;
mapblock_v3 source_block_pos;
@@ -585,7 +585,7 @@ static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };

void update_lighting_nodes(Map *map, INodeDefManager *ndef,
std::vector<std::pair<v3s16, MapNode> > &oldnodes,
std::map<v3s16, MapBlock*> & modified_blocks)
std::map<v3s16, MapBlock*> &modified_blocks)
{
// For node getter functions
bool is_valid_position;
@@ -597,7 +597,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
ReLightQueue light_sources(256);
// For each changed node process sunlight and initialize
for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
oldnodes.begin(); it < oldnodes.end(); it++) {
oldnodes.begin(); it < oldnodes.end(); ++it) {
// Get position and block of the changed node
v3s16 p = it->first;
relative_v3 rel_pos;
@@ -623,7 +623,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
u8 new_light = 0;
if (ndef->get(n).light_propagates) {
if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates
&& isSunlightAbove(map, p, ndef)) {
&& is_sunlight_above(map, p, ndef)) {
new_light = LIGHT_SUN;
} else {
new_light = ndef->get(n).light_source;
@@ -728,7 +728,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,

}
// Remove lights
unspreadLight(map, ndef, bank, disappearing_lights, light_sources,
unspread_light(map, ndef, bank, disappearing_lights, light_sources,
modified_blocks);
// Initialize light values for light spreading.
for (u8 i = 0; i <= LIGHT_SUN; i++) {
@@ -742,7 +742,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
}
}
// Spread lights.
spreadLight(map, ndef, bank, light_sources, modified_blocks);
spread_light(map, ndef, bank, light_sources, modified_blocks);
}
}

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