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Print the mod loading time (#7137)

* Print the mod loading time
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HybridDog authored and nerzhul committed Mar 23, 2018
1 parent eab652f commit bcd22fc34cf70c3fe246f500633aa42e388fabc4
Showing with 8 additions and 1 deletion.
  1. +8 −1 src/server/mods.cpp
@@ -47,6 +47,7 @@ ServerModManager::ServerModManager(const std::string &worldpath) :
addModsFromConfig(worldmt, gamespec.addon_mods_paths);
}

// clang-format off
// This function cannot be currenctly easily tested but it should be ASAP
void ServerModManager::loadMods(ServerScripting *script)
{
@@ -66,11 +67,17 @@ void ServerModManager::loadMods(ServerScripting *script)
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
<< script_path << "\"]" << std::endl;
<< script_path << "\"]" << std::endl;
auto t = std::chrono::steady_clock::now();
script->loadMod(script_path, mod.name);
infostream << "Mod \"" << mod.name << "\" loaded after "
<< std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - t).count() * 0.001f
<< " seconds" << std::endl;
}
}

// clang-format on
const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
{
std::vector<ModSpec>::const_iterator it;

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