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Add minetest.get_server_uptime() function to Lua API (#4702)
Add minetest.get_server_uptime() function to Lua API
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doc/lua_api.txt
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src/script/lua_api/l_server.cpp
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src/script/lua_api/l_server.h
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src/server.h
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@@ -2448,6 +2448,7 @@ These functions return the leftover itemstack. |
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* `minetest.request_shutdown([message],[reconnect])`: request for server shutdown. Will display `message` to clients, |
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and `reconnect` == true displays a reconnect button. |
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* `minetest.get_server_status()`: returns server status string |
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* `minetest.get_server_uptime()`: returns the server uptime in seconds |
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### Bans |
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* `minetest.get_ban_list()`: returns the ban list (same as `minetest.get_ban_description("")`) |
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@@ -45,6 +45,15 @@ int ModApiServer::l_get_server_status(lua_State *L) |
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return 1; |
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} |
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// get_server_uptime() |
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int ModApiServer::l_get_server_uptime(lua_State *L) |
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{ |
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NO_MAP_LOCK_REQUIRED; |
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lua_pushnumber(L, getServer(L)->getUptime()); |
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return 1; |
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} |
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// print(text) |
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int ModApiServer::l_print(lua_State *L) |
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{ |
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@@ -507,6 +516,7 @@ void ModApiServer::Initialize(lua_State *L, int top) |
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{ |
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API_FCT(request_shutdown); |
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API_FCT(get_server_status); |
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API_FCT(get_server_uptime); |
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API_FCT(get_worldpath); |
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API_FCT(is_singleplayer); |
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@@ -30,6 +30,9 @@ class ModApiServer : public ModApiBase { |
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// get_server_status() |
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static int l_get_server_status(lua_State *L); |
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// get_server_uptime() |
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static int l_get_server_uptime(lua_State *L); |
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// get_worldpath() |
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static int l_get_worldpath(lua_State *L); |
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@@ -216,6 +216,7 @@ class Server : public con::PeerHandler, public MapEventReceiver, |
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// Connection must be locked when called |
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std::wstring getStatusString(); |
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inline double getUptime() const { return m_uptime.m_value; } |
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// read shutdown state |
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inline bool getShutdownRequested() const { return m_shutdown_requested; } |
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