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Let node 'place' and 'dug' sounds be heard by other players

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sfan5 committed Jan 25, 2020
1 parent ace3c76 commit c10e188594d445c724de6b11fd70590bbe6b57d7
Showing with 20 additions and 4 deletions.
  1. +20 −4 builtin/game/item.lua
@@ -305,9 +305,6 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
return itemstack, nil
end

log("action", playername .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))

local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}

@@ -333,7 +330,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
z = above.z - placer_pos.z
}
newnode.param2 = core.dir_to_facedir(dir)
log("action", "facedir: " .. newnode.param2)
log("info", "facedir: " .. newnode.param2)
end
end

@@ -364,9 +361,20 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
return itemstack, nil
end

log("action", playername .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))

-- Add node and update
core.add_node(place_to, newnode)

-- Play sound if it was done by a player
if playername ~= "" and def.sounds and def.sounds.place then
core.sound_play(def.sounds.place, {
pos = place_to,
exclude_player = playername,
}, true)
end

local take_item = true

-- Run callback
@@ -606,6 +614,14 @@ function core.node_dig(pos, node, digger)
-- Remove node and update
core.remove_node(pos)

-- Play sound if it was done by a player
if diggername ~= "" and def.sounds and def.sounds.dug then
core.sound_play(def.sounds.dug, {
pos = pos,
exclude_player = diggername,
}, true)
end

-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them

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