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@@ -9,6 +9,7 @@ |
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#include "profiler.h" |
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#include "util/numeric.h" // MYMIN |
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#include <cmath> |
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#include "settings.h" |
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//! constructor |
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Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player): |
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@@ -56,6 +57,8 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlay |
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); |
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m_stars[i].normalize(); |
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} |
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m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); |
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} |
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void Sky::OnRegisterSceneNode() |
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@@ -482,32 +485,34 @@ void Sky::update(float time_of_day, float time_brightness, |
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// Horizon coloring based on sun and moon direction during sunset and sunrise |
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video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha()); |
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if (m_horizon_blend() != 0) |
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{ |
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// calculate hemisphere value from yaw |
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f32 pointcolor_blend = wrapDegrees_0_360(m_player->getYaw() + 90); |
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if (pointcolor_blend > 180) |
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pointcolor_blend = 360 - pointcolor_blend; |
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pointcolor_blend /= 180; |
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// bound view angle to determine where transition starts and ends |
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pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375; |
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// combine the colors when looking up or down, otherwise turning looks weird |
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pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(m_player->getPitch())) / 90 * 1.5, 1)); |
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// invert direction to match where the sun and moon are rising |
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if (m_time_of_day > 0.5) |
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pointcolor_blend = 1 - pointcolor_blend; |
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// horizon colors of sun and moon |
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f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1); |
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video::SColorf pointcolor_sun_f(1, 1, 1, 1); |
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pointcolor_sun_f.r = pointcolor_light * 1; |
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pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); |
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pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); |
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video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); |
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video::SColor pointcolor_sun = pointcolor_sun_f.toSColor(); |
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video::SColor pointcolor_moon = pointcolor_moon_f.toSColor(); |
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// calculate the blend color |
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pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend); |
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if (m_directional_colored_fog) { |
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if (m_horizon_blend() != 0) |
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{ |
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// calculate hemisphere value from yaw |
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f32 pointcolor_blend = wrapDegrees_0_360(m_player->getYaw() + 90); |
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if (pointcolor_blend > 180) |
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pointcolor_blend = 360 - pointcolor_blend; |
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pointcolor_blend /= 180; |
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// bound view angle to determine where transition starts and ends |
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pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375; |
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// combine the colors when looking up or down, otherwise turning looks weird |
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pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(m_player->getPitch())) / 90 * 1.5, 1)); |
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// invert direction to match where the sun and moon are rising |
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if (m_time_of_day > 0.5) |
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pointcolor_blend = 1 - pointcolor_blend; |
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// horizon colors of sun and moon |
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f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1); |
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video::SColorf pointcolor_sun_f(1, 1, 1, 1); |
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pointcolor_sun_f.r = pointcolor_light * 1; |
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pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); |
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pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); |
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video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); |
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video::SColor pointcolor_sun = pointcolor_sun_f.toSColor(); |
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video::SColor pointcolor_moon = pointcolor_moon_f.toSColor(); |
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// calculate the blend color |
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pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend); |
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} |
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} |
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video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor(); |
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@@ -516,19 +521,30 @@ void Sky::update(float time_of_day, float time_brightness, |
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bgcolor_bright.getRed() * m_brightness, |
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bgcolor_bright.getGreen() * m_brightness, |
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bgcolor_bright.getBlue() * m_brightness); |
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m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5); |
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if (m_directional_colored_fog) { |
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m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5); |
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} |
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video::SColor skycolor_bright = m_skycolor_bright_f.toSColor(); |
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m_skycolor = video::SColor( |
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255, |
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skycolor_bright.getRed() * m_brightness, |
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skycolor_bright.getGreen() * m_brightness, |
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skycolor_bright.getBlue() * m_brightness); |
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m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25); |
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if (m_directional_colored_fog) { |
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m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25); |
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} |
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float cloud_direct_brightness = 0; |
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if(sunlight_seen){ |
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cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + m_time_brightness, 1); |
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if(sunlight_seen) { |
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if (!m_directional_colored_fog) { |
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cloud_direct_brightness = time_brightness; |
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if(time_brightness >= 0.2 && time_brightness < 0.7) |
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cloud_direct_brightness *= 1.3; |
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} |
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else { |
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cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + m_time_brightness, 1); |
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} |
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} else { |
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cloud_direct_brightness = direct_brightness; |
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} |
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@@ -539,7 +555,9 @@ void Sky::update(float time_of_day, float time_brightness, |
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m_cloudcolor_bright_f.g * m_cloud_brightness, |
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m_cloudcolor_bright_f.b * m_cloud_brightness, |
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1.0); |
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m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor), m_horizon_blend() * 0.75); |
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if (m_directional_colored_fog) { |
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m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor), m_horizon_blend() * 0.75); |
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} |
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} |
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