|
@@ -421,6 +421,32 @@ The default value is simple, and is currently the only type supported. |
|
|
for example. Can also generate a decoration of random height between a specified lower and |
|
|
upper bound. This type of decoration is intended for placement of grass, flowers, cacti, |
|
|
papyrus, and so on. |
|
|
- schematic |
|
|
Copies a box of MapNodes from a specified schematic file (or raw description). Can specify a |
|
|
probability of a node randomly appearing when placed. This decoration type is intended to be used |
|
|
for multi-node sized discrete structures, such as trees, cave spikes, rocks, and so on. |
|
|
|
|
|
Schematic specifier |
|
|
-------------------- |
|
|
A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (.mts) |
|
|
or through raw data supplied through Lua, in the form of a table. This table must specify two fields: |
|
|
- The 'size' field is a 3d vector containing the dimensions of the provided schematic. |
|
|
- The 'data' field is a flat table of MapNodes making up the schematic, in the order of [z [y [x]]]. |
|
|
In the bulk MapNode data, param1, instead of the typical light values, instead represents the |
|
|
probability of that node appearing in the structure. It is an integer with a value from 0-255; 0 means |
|
|
that node will always appear. If the probability value p is non-zero, then there is a |
|
|
(p / 256 * 100)% chance that node will appear when the schematic is placed on the map. |
|
|
Important note: Node aliases cannot be used for a raw schematic provided when registering as a decoration. |
|
|
|
|
|
Schematic attributes |
|
|
----------------- |
|
|
Currently supported flags: place_center_x, place_center_y, place_center_z |
|
|
- place_center_x |
|
|
Placement of this decoration is centered along the X axis. |
|
|
- place_center_y |
|
|
Placement of this decoration is centered along the Y axis. |
|
|
- place_center_z |
|
|
Placement of this decoration is centered along the Z axis. |
|
|
|
|
|
HUD element types |
|
|
------------------- |
|
@@ -1018,6 +1044,7 @@ minetest.setting_get(name) -> string or nil |
|
|
minetest.setting_getbool(name) -> boolean value or nil |
|
|
minetest.setting_get_pos(name) -> position or nil |
|
|
minetest.setting_save() -> nil, save all settings to config file |
|
|
minetest.add_to_creative_inventory(itemstring) |
|
|
|
|
|
Authentication: |
|
|
minetest.notify_authentication_modified(name) |
|
@@ -1248,6 +1275,21 @@ minetest.delete_particlespawner(id, player) |
|
|
^ If playername is specified, only deletes on the player's client, |
|
|
^ otherwise on all clients |
|
|
|
|
|
Schematics: |
|
|
minetest.create_schematic(p1, p2, probability_list, filename) |
|
|
^ Create a schematic from the volume of map specified by the box formed by p1 and p2. |
|
|
^ Apply the specified probability values to the specified nodes in probability_list. |
|
|
^ probability_list is an array of tables containing two fields, pos and prob. |
|
|
^ pos is the 3d vector specifying the absolute coordinates of the node being modified, |
|
|
^ and prob is the integer value from 0 to 255 of the probability (see: Schematic specifier). |
|
|
^ If there are two or more entries with the same pos value, the last occuring in the array is used. |
|
|
^ If pos is not inside the box formed by p1 and p2, it is ignored. |
|
|
^ If probability_list is nil, no probabilities are applied. |
|
|
^ Saves schematic in the Minetest Schematic format to filename. |
|
|
|
|
|
minetest.place_schematic(pos, schematic) |
|
|
^ Place the schematic specified by schematic (see: Schematic specifier) at pos. |
|
|
|
|
|
Random: |
|
|
minetest.get_connected_players() -> list of ObjectRefs |
|
|
minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer |
|
@@ -1292,6 +1334,15 @@ minetest.object_refs |
|
|
minetest.luaentities |
|
|
^ List of lua entities, indexed by active object id |
|
|
|
|
|
Deprecated but defined for backwards compatibility: |
|
|
minetest.digprop_constanttime(time) |
|
|
minetest.digprop_stonelike(toughness) |
|
|
minetest.digprop_dirtlike(toughness) |
|
|
minetest.digprop_gravellike(toughness) |
|
|
minetest.digprop_woodlike(toughness) |
|
|
minetest.digprop_leaveslike(toughness) |
|
|
minetest.digprop_glasslike(toughness) |
|
|
|
|
|
Class reference |
|
|
---------------- |
|
|
NodeMetaRef: Node metadata - reference extra data and functionality stored |
|
@@ -1700,7 +1751,6 @@ Node definition (register_node) |
|
|
liquid_alternative_source = "", -- Source version of flowing liquid |
|
|
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) |
|
|
liquid_renewable = true, -- Can new liquid source be created by placing |
|
|
drowning = true, -- Player will drown in these |
|
|
two or more sources nearly? |
|
|
light_source = 0, -- Amount of light emitted by node |
|
|
damage_per_second = 0, -- If player is inside node, this damage is caused |
|
@@ -1894,6 +1944,16 @@ Decoration definition (register_decoration) |
|
|
num_spawn_by = 1, |
|
|
^ Number of spawn_by nodes that must be surrounding the decoration position to occur. |
|
|
^ If absent or -1, decorations occur next to any nodes. |
|
|
|
|
|
----- Schematic-type parameters |
|
|
schematic = "foobar.mts", |
|
|
^ If schematic is a string, it is the filepath relative to the current working directory of the |
|
|
^ specified Minetest schematic file. |
|
|
^ - OR -, could instead be a table containing two fields, size and data: |
|
|
schematic = {size = {x=4, y=6, z=4}, data = { {"cobble", 0, 0}, {"dirt_with_grass", 0, 0}, ...}}, |
|
|
^ See 'Schematic specifier' for details. |
|
|
flags = "place_center_x, place_center_z", |
|
|
^ Flags for schematic decorations. See 'Schematic attributes'. |
|
|
} |
|
|
|
|
|
Chatcommand definition (register_chatcommand) |
|
|
wut?