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Fix after hardware node coloring (#5114)

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juhdanad authored and Zeno- committed Jan 26, 2017
1 parent 9f108b5 commit c268db7b46645b8000bd77ce80e919080a75f152
Showing with 6 additions and 6 deletions.
  1. +4 −4 src/mapblock_mesh.cpp
  2. +2 −2 src/particles.h
@@ -1090,10 +1090,10 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
brightness of vertices 1 and 3 differ less than
the brightness of vertices 0 and 2.
*/
if (abs(f.vertices[0].Color.getAverage()
- f.vertices[2].Color.getAverage())
> abs(f.vertices[1].Color.getAverage()
- f.vertices[3].Color.getAverage()))
if (abs(f.vertices[0].Color.getLuminance()
- f.vertices[2].Color.getLuminance())
> abs(f.vertices[1].Color.getLuminance()
- f.vertices[3].Color.getLuminance()))
indices_p = indices_alternate;

collector.append(f.tile, f.vertices, 4, indices_p, 6);
@@ -32,8 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ClientEvent;
class ParticleManager;
class ClientEnvironment;
class MapNode;
class ContentFeatures;
struct MapNode;
struct ContentFeatures;

class Particle : public scene::ISceneNode
{

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