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Emit liquid sound if the player walks in liquid (#6040)

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juhdanad authored and nerzhul committed Jun 24, 2017
1 parent 9da5fb1 commit c2df1a08351101034f52fd2810051715714c9c40
Showing with 3 additions and 0 deletions.
  1. +3 −0 src/localplayer.cpp
@@ -723,6 +723,9 @@ v3s16 LocalPlayer::getStandingNodePos()

v3s16 LocalPlayer::getFootstepNodePos()
{
if (in_liquid_stable)
// Emit swimming sound if the player is in liquid
return floatToInt(getPosition(), BS);
if (touching_ground)
// BS * 0.05 below the player's feet ensures a 1/16th height
// nodebox is detected instead of the node below it.

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