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Include TILE_MATERIAL_OPAQUE in shaders header (#6086)

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stujones11 authored and nerzhul committed Jul 1, 2017
1 parent c772e0e commit c3580043685671c4f767e1c380ae7c3e237f8b8b
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/shader.cpp
@@ -639,7 +639,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"TILE_MATERIAL_OPAQUE"
};

for (int i = 0; i < 6; i++){
for (int i = 0; i < 7; i++){
shaders_header += "#define ";
shaders_header += materialTypes[i];
shaders_header += " ";

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