|
@@ -44,7 +44,11 @@ Sky::Sky(s32 id, ITextureSource *tsrc): |
|
|
|
|
|
video::SMaterial mat; |
|
|
mat.Lighting = false; |
|
|
#ifdef __ANDROID__ |
|
|
mat.ZBuffer = video::ECFN_DISABLED; |
|
|
#else |
|
|
mat.ZBuffer = video::ECFN_NEVER; |
|
|
#endif |
|
|
mat.ZWriteEnable = false; |
|
|
mat.AntiAliasing = 0; |
|
|
mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; |
|
@@ -449,6 +453,34 @@ void Sky::render() |
|
|
video::SColor starcolor(255, f * 90, f * 90, f * 90); |
|
|
if (starcolor.getBlue() < m_skycolor.getBlue()) |
|
|
break; |
|
|
#ifdef __ANDROID__ |
|
|
u16 indices[SKY_STAR_COUNT * 3]; |
|
|
video::S3DVertex vertices[SKY_STAR_COUNT * 3]; |
|
|
for (u32 i = 0; i < SKY_STAR_COUNT; i++) { |
|
|
indices[i * 3 + 0] = i * 3 + 0; |
|
|
indices[i * 3 + 1] = i * 3 + 1; |
|
|
indices[i * 3 + 2] = i * 3 + 2; |
|
|
v3f p = m_stars[i]; |
|
|
core::CMatrix4<f32> a; |
|
|
a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1 + d, -d / 2)); |
|
|
v3f p1 = p; |
|
|
a.rotateVect(p1); |
|
|
a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1 - d, d / 2)); |
|
|
v3f p2 = p; |
|
|
a.rotateVect(p2); |
|
|
p.rotateXYBy(wicked_time_of_day * 360 - 90); |
|
|
p1.rotateXYBy(wicked_time_of_day * 360 - 90); |
|
|
p2.rotateXYBy(wicked_time_of_day * 360 - 90); |
|
|
vertices[i * 3 + 0].Pos = p; |
|
|
vertices[i * 3 + 0].Color = starcolor; |
|
|
vertices[i * 3 + 1].Pos = p1; |
|
|
vertices[i * 3 + 1].Color = starcolor; |
|
|
vertices[i * 3 + 2].Pos = p2; |
|
|
vertices[i * 3 + 2].Color = starcolor; |
|
|
} |
|
|
driver->drawIndexedTriangleList(vertices, SKY_STAR_COUNT * 3, |
|
|
indices, SKY_STAR_COUNT); |
|
|
#else |
|
|
u16 indices[SKY_STAR_COUNT * 4]; |
|
|
video::S3DVertex vertices[SKY_STAR_COUNT * 4]; |
|
|
for (u32 i = 0; i < SKY_STAR_COUNT; i++) { |
|
@@ -483,6 +515,7 @@ void Sky::render() |
|
|
driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4, |
|
|
indices, SKY_STAR_COUNT, video::EVT_STANDARD, |
|
|
scene::EPT_QUADS, video::EIT_16BIT); |
|
|
#endif |
|
|
} while(false); |
|
|
|
|
|
// Draw far cloudy fog thing below east and west horizons |
|
|