Skip to content

Commit

Permalink
Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)
Browse files Browse the repository at this point in the history
  • Loading branch information
HybridDog authored Oct 9, 2020
1 parent f3ae45b commit c61c175
Show file tree
Hide file tree
Showing 6 changed files with 50 additions and 0 deletions.
1 change: 1 addition & 0 deletions games/devtest/mods/testnodes/mod.conf
Original file line number Diff line number Diff line change
@@ -1,2 +1,3 @@
name = testnodes
description = Contains a bunch of basic example nodes for demonstrative purposes, development and testing
depends = stairs
49 changes: 49 additions & 0 deletions games/devtest/mods/testnodes/textures.lua
Original file line number Diff line number Diff line change
Expand Up @@ -71,3 +71,52 @@ for a=1,#alphas do
groups = { dig_immediate = 3 },
})
end


-- Bumpmapping and Parallax Occlusion

-- This node has a normal map which corresponds to a pyramid with sides tilted
-- by an angle of 45°, i.e. the normal map contains four vectors which point
-- diagonally away from the surface (e.g. (0.7, 0.7, 0)),
-- and the heights in the height map linearly increase towards the centre,
-- so that the surface corresponds to a simple pyramid.
-- The node can help to determine if e.g. tangent space transformations work
-- correctly.
-- If, for example, the light comes from above, then the (tilted) pyramids
-- should look like they're lit from this light direction on all node faces.
-- The white albedo texture has small black indicators which can be used to see
-- how it is transformed ingame (and thus see if there's rotation around the
-- normal vector).
minetest.register_node("testnodes:height_pyramid", {
description = "Bumpmapping and Parallax Occlusion Tester (height pyramid)",
tiles = {"testnodes_height_pyramid.png"},
groups = {dig_immediate = 3},
})

-- The stairs nodes should help to validate if shading works correctly for
-- rotated nodes (which have rotated textures).
stairs.register_stair_and_slab("height_pyramid", "experimantal:height_pyramid",
{dig_immediate = 3},
{"testnodes_height_pyramid.png"},
"Bumpmapping and Parallax Occlusion Tester Stair (height pyramid)",
"Bumpmapping and Parallax Occlusion Tester Slab (height pyramid)")

-- This node has a simple heightmap for parallax occlusion testing and flat
-- normalmap.
-- When parallax occlusion is enabled, the yellow scrawl should stick out of
-- the texture when viewed at an angle.
minetest.register_node("testnodes:parallax_extruded", {
description = "Parallax Occlusion Tester",
tiles = {"testnodes_parallax_extruded.png"},
groups = {dig_immediate = 3},
})

-- Analogously to the height pyramid stairs nodes,
-- these nodes should help to validate if parallax occlusion works correctly for
-- rotated nodes (which have rotated textures).
stairs.register_stair_and_slab("parallax_extruded",
"experimantal:parallax_extruded",
{dig_immediate = 3},
{"testnodes_parallax_extruded.png"},
"Parallax Occlusion Tester Stair",
"Parallax Occlusion Tester Slab")
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit c61c175

Please sign in to comment.