|
@@ -135,7 +135,27 @@ void script_run_callbacks_f(lua_State *L, int nargs, |
|
|
lua_remove(L, error_handler); |
|
|
} |
|
|
|
|
|
void log_deprecated(lua_State *L, const std::string &message) |
|
|
static void script_log(lua_State *L, const std::string &message, |
|
|
std::ostream &log_to, bool do_error, int stack_depth) |
|
|
{ |
|
|
lua_Debug ar; |
|
|
|
|
|
log_to << message << " "; |
|
|
if (lua_getstack(L, stack_depth, &ar)) { |
|
|
FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed"); |
|
|
log_to << "(at " << ar.short_src << ":" << ar.currentline << ")"; |
|
|
} else { |
|
|
log_to << "(at ?:?)"; |
|
|
} |
|
|
log_to << std::endl; |
|
|
|
|
|
if (do_error) |
|
|
script_error(L, LUA_ERRRUN, NULL, NULL); |
|
|
else |
|
|
infostream << script_get_backtrace(L) << std::endl; |
|
|
} |
|
|
|
|
|
void log_deprecated(lua_State *L, const std::string &message, int stack_depth) |
|
|
{ |
|
|
static bool configured = false; |
|
|
static bool do_log = false; |
|
@@ -152,24 +172,6 @@ void log_deprecated(lua_State *L, const std::string &message) |
|
|
} |
|
|
} |
|
|
|
|
|
if (do_log) { |
|
|
warningstream << message; |
|
|
if (L) { // L can be NULL if we get called from scripting_game.cpp |
|
|
lua_Debug ar; |
|
|
|
|
|
if (!lua_getstack(L, 2, &ar)) |
|
|
FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed"); |
|
|
FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed"); |
|
|
warningstream << " (at " << ar.short_src << ":" << ar.currentline << ")"; |
|
|
} |
|
|
warningstream << std::endl; |
|
|
|
|
|
if (L) { |
|
|
if (do_error) |
|
|
script_error(L, LUA_ERRRUN, NULL, NULL); |
|
|
else |
|
|
infostream << script_get_backtrace(L) << std::endl; |
|
|
} |
|
|
} |
|
|
if (do_log) |
|
|
script_log(L, message, warningstream, do_error, stack_depth); |
|
|
} |
|
|
|