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Shaders: Complete 478e753. OpenGL 4.3 compatiblity

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SmallJoker committed Apr 18, 2020
1 parent 87829cd commit c87d52a5fa21f31c2d68795822b48c8bf993ca6b
Showing with 2 additions and 2 deletions.
  1. +2 −2 client/shaders/nodes_shader/opengl_vertex.glsl
@@ -101,8 +101,8 @@ void main(void)

float disp_x;
float disp_z;
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || \
(MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
// OpenGL < 4.3 does not support continued preprocessor lines
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
vec4 pos2 = mWorld * gl_Vertex;
float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) +

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