Permalink
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Showing
with
2 additions
and
2 deletions.
-
+2
−2
client/shaders/nodes_shader/opengl_vertex.glsl
|
@@ -101,8 +101,8 @@ void main(void) |
|
|
|
|
|
float disp_x; |
|
|
float disp_z; |
|
|
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || \ |
|
|
(MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS) |
|
|
// OpenGL < 4.3 does not support continued preprocessor lines |
|
|
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS) |
|
|
vec4 pos2 = mWorld * gl_Vertex; |
|
|
float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002; |
|
|
disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) + |
|
|