@@ -156,7 +156,8 @@ function core.yaw_to_dir(yaw)
end
function core.get_node_drops (nodename , toolname )
local drop = ItemStack ({name= nodename}):get_definition ().drop
local def = core.registered_nodes [nodename]
local drop = def and def.drop
if drop == nil then
-- default drop
return {nodename}
@@ -205,7 +206,6 @@ function core.get_node_drops(nodename, toolname)
end
function core.item_place_node (itemstack , placer , pointed_thing , param2 )
local item = itemstack:peek_item ()
local def = itemstack:get_definition ()
if def.type ~= " node" or pointed_thing.type ~= " node" then
return itemstack, false
@@ -215,20 +215,21 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
local oldnode_under = core.get_node_or_nil (under)
local above = pointed_thing.above
local oldnode_above = core.get_node_or_nil (above)
local playername = placer:get_player_name ()
if not oldnode_under or not oldnode_above then
core.log (" info" , placer: get_player_name () .. " tried to place"
core.log (" info" , playername .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string (above))
return itemstack, false
end
local olddef_under = ItemStack ({name = oldnode_under.name }): get_definition ()
local olddef_under = core. registered_nodes [ oldnode_under.name ]
olddef_under = olddef_under or core.nodedef_default
local olddef_above = ItemStack ({name = oldnode_above.name }): get_definition ()
local olddef_above = core. registered_nodes [ oldnode_above.name ]
olddef_above = olddef_above or core.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
core.log (" info" , placer: get_player_name () .. " tried to place"
core.log (" info" , playername .. " tried to place"
.. " node in invalid position " .. core.pos_to_string (above)
.. " , replacing " .. oldnode_above.name )
return itemstack, false
@@ -243,17 +244,17 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
place_to = {x = under.x , y = under.y , z = under.z }
end
if core.is_protected (place_to, placer: get_player_name () ) and
if core.is_protected (place_to, playername ) and
not minetest.check_player_privs (placer, " protection_bypass" ) then
core.log (" action" , placer: get_player_name ()
core.log (" action" , playername
.. " tried to place " .. def.name
.. " at protected position "
.. core.pos_to_string (place_to))
core.record_protection_violation (place_to, placer: get_player_name () )
core.record_protection_violation (place_to, playername )
return itemstack
end
core.log (" action" , placer: get_player_name () .. " places node "
core.log (" action" , playername .. " places node "
.. def.name .. " at " .. core.pos_to_string (place_to))
local oldnode = core.get_node (place_to)
@@ -262,17 +263,17 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
-- Calculate direction for wall mounted stuff like torches and signs
if def.place_param2 ~= nil then
newnode.param2 = def.place_param2
elseif (def.paramtype2 == ' wallmounted' or
def.paramtype2 == ' colorwallmounted' ) and not param2 then
elseif (def.paramtype2 == " wallmounted" or
def.paramtype2 == " colorwallmounted" ) and not param2 then
local dir = {
x = under.x - above.x ,
y = under.y - above.y ,
z = under.z - above.z
}
newnode.param2 = core.dir_to_wallmounted (dir)
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == ' facedir' or
def.paramtype2 == ' colorfacedir' ) and not param2 then
elseif (def.paramtype2 == " facedir" or
def.paramtype2 == " colorfacedir" ) and not param2 then
local placer_pos = placer:getpos ()
if placer_pos then
local dir = {
@@ -310,7 +311,6 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
end
-- Run script hook
local _, callback
for _, callback in ipairs (core.registered_on_placenodes ) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x= place_to.x , y= place_to.y , z= place_to.z }
@@ -451,8 +451,9 @@ function core.handle_node_drops(pos, drops, digger)
end
function core.node_dig (pos , node , digger )
local def = ItemStack ({name= node.name }):get_definition ()
if not def.diggable or (def.can_dig and not def.can_dig (pos,digger)) then
local def = core.registered_nodes [node.name ]
if def and (not def.diggable or
(def.can_dig and not def.can_dig (pos, digger))) then
core.log (" info" , digger:get_player_name () .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string (pos))
@@ -477,7 +478,7 @@ function core.node_dig(pos, node, digger)
local wdef = wielded:get_definition ()
local tp = wielded:get_tool_capabilities ()
local dp = core.get_dig_params (def.groups , tp)
local dp = core.get_dig_params (def and def .groups , tp)
if wdef and wdef.after_use then
wielded = wdef.after_use (wielded, digger, node, dp) or wielded
else